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WoW Event Transcript

<Lord_Of_Dreams> If you have any questions please feel free to send me a private message asking whatever you need.
<Lord_Of_Dreams> Stealing and PK's, what do you think about them? How should they be handled in game? What do you want to see in WoW that is different from other games.?

 

<flippie> umm pks...

<flippie> pk'ing is a really important part of a game, to me

anyway

<Hoardbringer> Player Killing should be like Ultima Online

<EdGuardo> Well they are an important part of the game

<Bralkan> i honestly liked ACs pk

<EdGuardo> as long as they have sufficient punishment for their

actions

<Rav> pk is one thing, theaving skill is another

<flippie> ACs pk was good

<Hoardbringer> some towns are safe some are not, but the

wilderness, anything goes

<smirking_revenge> How on earth is ACs PK good?

<Rav> i dont like the idea that someone can steal anything more

than basic coin

<Alkuk|Garkulk> Ultima Online has good pking

<smirking_revenge> Unless you mean DT

<Junobil-NS> Right now I play a MMORPG where Im a PK. I have to

say I cant see playing a game without it

<Bralkan> and i belive there is one thing that ruins

Everquest's PK

<EdGuardo> I like that hoardbringer

<Gilthas> Good part about WoW (as with some of the other newer

games coming) is that they can study and learn from the various games

already out. They can find out what people like, don't like, etc. and

try their best to get the whole PK/PvP thing correct from the start.

<Pezz> i liked ACs PK system

<BobTheUnCoolCerebrate> Basically, I think WoWs appeal will be

that its a MMORPG Game, not a direct paralell to life, like EQ, people

will be able to jump in and start whackin ass, get bored and log off,

instead of trying to Sodomize Snakes for Experience.

<Bralkan> yes

<Bralkan> I belive

<ElvenShadow> I want to see an ongoing saga with dynamic events

made happen by the Devs themselves. I would like to see different

rules on every server to cater to the needs of every kind of player

<Bralkan> It should have an EQ side

<ElvenShadow> -=)

<smirking_revenge> PK has a horrible PK system IMHO...if you

die you have minutes minimum downtime

<Bralkan> i like your first idea

* Uael agrees with Bralkan

<smirking_revenge> To even pk you have to buff for - minutes

<Phyre|> Not going to happen Elven, Pvp will just be an after

thought like every other game

<Gilthas> Well, hopefully there'll be some depth to the game,

not just "Whack and Log" - there's a quest system, so they'll at least

be SOME depth.

<BobTheUnCoolCerebrate> I just hope they don't put a 'Sleeper'

type character in it, I get so tired of hearing about it on EQ.

<Avandias> Phyre, Shadowbane

<smirking_revenge> If you die, you lose hundreds of thousands

in DIs (which is completely slanted towards dropless mages)

<Phyre|> Shadowbane will be a flop

<Avandias> I want WoW to be like Shadowbane

<ElvenShadow> I think there will be alot of Depth =)

<Phyre|> every betatester says so =(

<EdGuardo> I think...True Pk's should not be allowed to enter

any towns...(perhaps there is an outlaw town)

<Avandias> PvP wise

<ElvenShadow> Why do you all want wow to be like certain games?

<Hoardbringer> Yeah

<Dinith> yo

<Junobil-NS> I think PKing should be allowed in some areas

because the appeal to kill avatars that you know will emit emotions behind

the screen is always an appealing aspect

<EdGuardo> They should also be punished in some other way

<Zinix> brb

<Sparrowhawk> Unrestrained pking was the a bane of early UO..

however, some sort of modified system could work

<EdGuardo> im not too sure what

<ElvenShadow> wouldnt it be better to have wow be liek wow?

<Bralkan> PK should be handeld like this. Switch, on or off. if

its on, you should be able to do encounters like in EQ, while still

being able to work with all players and not hurt people by trying to kill

a mob

<EdGuardo> Aye it was sparrow

<SatC> ;

<EdGuardo> thats partly why they made trammel...

<sukooru> Ultima Online had a good pk system with guards

holding towns

<BobTheUnCoolCerebrate> I want Arenas.

<EdGuardo> though it has left felucca dead

<Vsove> Actually, I enjoyed walking down the road in UO and

having to be afraid.

<BobTheUnCoolCerebrate> That'd be bad ass.

<EdGuardo> VSOVE

<EdGuardo> YEs

<ElvenShadow> Bralkan that is the worse idea, you cant hit me,

you cant hit me ( Whack )

<Sparrowhawk> Trammel was a quick answer, to a bigger problem

=\

<Sriikky> i take it no one here shines on a PK switch, right?

<EdGuardo> Wild Areas should be dangerous

<Sparrowhawk> Unfortunatley, it just avoided fixing it

<Phyre|> Pk switches are pathetic

<Phyre|> they never work

<Hoardbringer> I agree

<Sriikky> figured

<Bralkan> Elvenshadow

<Bralkan> not a switch

<Bralkan> like AC switch

<sukooru> Trammal butchered UO

<Bralkan> its a quest

<Vsove> You should always have an element of fear.

<Tirran> PK should be like it race vs race like in EQ on the

Teams Server

<Bralkan> not hard, but long

<Pezz> PK areas should just be wilderness, some towns, and

arenas

<Bralkan> so you can't do shit like that elven

<Phyre|> Either set aside a server for pvps, or make some sort

of unrestricted pvp system..

<Tirran> cept every race for themselves

<EdGuardo> On a regular Server...

<Lord_Of_Dreams> What do you think of the official solution

going in right now? PvP servers and non-PvP servers?

<Vsove> Bleah.

<BobTheUnCoolCerebrate> What are the Official classes so far???

I saw on a site it said 'Peasant' would be a class, whats with that!?

<Vsove> =/

<EdGuardo> There should be wild/safe areas...

<EdGuardo> a mix

<EdGuardo> if you go out in wild areas

<Hoardbringer> Well I would like to have the ability to kill my

fellow Orcs ;)

<HenesyBoG> FLOODERA BLYA

<Vsove> The PvP servers will end up like Rallos Zek.

<EdGuardo> you know there could be murderers

<HenesyBoG> VSEM MOLCHAT ;)

<EdGuardo> and high level monsters..

<BobTheUnCoolCerebrate> Yeah, I agree with Ed.

<EdGuardo> you should be prepared for it

<Bralkan> Edguardo

<Vsove> About half as populated as the other servers.

<Bralkan> problem with having wild / safe areas is this

<Alkuk|Garkulk> People need to know that their is a danger of

going outside of the town

<Alkuk|Garkulk> and that you might get pkd

<ElvenShadow> I agree with you EdGuardo

<ElvenShadow> but one problem comes to mind

<ElvenShadow> ANarchy Online

<Koraf> bob.. WOW has a fame type thing to it i believe..

peasant being the lowest tear and going on up to lord

<Bralkan> EQs long life is based on the aspect f more

challangeing PVE encounters, pvp can only last so long...but new pVE will go on

forever

<ElvenShadow> im in a safe zone you cant hit me, *Thats ok ill

just camp out here till u come out*

<Phyre|> If they make a pvp server, it'll be just like AC. The

pvp server will be an afterthought because % of the paying customers

are carebears

<Gilthas> Naturally there are areas that are more civilized and

populated, where murders wouldn't take place as often, or at all...it

makes sense to keep PKing limited to certain areas.

<BobTheUnCoolCerebrate> I also think that if you are in a

section where Pking is allowed, looting should be allowed without

permission, if people don't want that, don't go to the section.

<Hoardbringer> I think PVE gets boring and PVP is qhat will

keep a game going

<EdGuardo> You know

<BobTheUnCoolCerebrate> I hope theres an Orcish Blademaster,

that'd be da sheet.

<Uael> that could be true

<Bralkan> so if a place is wild, there cant' be large scale

encounters because people will be afradi of getting attacked while doing a

mob in a wild zone, so that limits zones you can put working encounters

<ElvenShadow> i agree somewhat with you Hoard

<Hoardbringer> For me atleast, eq never really interested me

<Uael> but there's more room for expansion with PVE

<Uael> than pvp

<EdGuardo> Safe/zones and wild could be abused

<Junobil-NS> PK >WILL< be taken advantage of if people in your

same "PK faction" can talk to other people of opposing faction. Ive

seen this scenario ALL the time in EQ team servers and its going to happen

here. Dark Ages prevents this ability in game, and even though people

could use second computers to communicate, overall it prevents this

problem

<Bralkan> don't et me wrong hoard

<ElvenShadow> i think that PvP is essential to keep it going,

but I believe dynamic events and story also keeps it going

<Bralkan> pvp keeps it going

<EdGuardo> Elven

<Bralkan> but if you want nothing but pvp

<ElvenShadow> take AC for instance , the Virindi took over a

town, then lost a couple months later

<Bralkan> go play quake

<ElvenShadow> Yes?

<EdGuardo> Dynamic events have to get the players involved by

really seeing the characters

<EdGuardo> otherwise it does no good whatsoever

<EdGuardo> seeing/interacting

<Drakos|-Z-> well i hope the pvp is better then realm vs realm

<Bralkan> yes, i agree events

<Hoardbringer> Well I love Pve too Bralkan, but computer

controlled monsters are only so smart

<BobTheUnCoolCerebrate> I always hated on EQ how you'll get

like, bad ass plate, and it looks like its painted on your body, its

almost completely flat on you, I hope the gear looks real like on Diablo II.

<Gilthas> Well, we all know from watching all the games out

there that it's EXTREMELY hard to make a game that's completely balanced

and first the needs/wants of everyone.

<ElvenShadow> True EdGuardo

<Chucklez> Hoardbringer, not by a long shot, UO's subscriber

base has grown since Trammel was added, EQ has PvP total servers out of

over , with a small population of , accounts on PvP servers.

PvP does not keep a game going

<EdGuardo> otherwise its just pointless fiction

<Bralkan> where maybe devs / gms get people to fight and that

determines the outcome

<ElvenShadow> and maybe towns being attacked by Devs playing

critters

<Drakos|-Z-> pvp is very popular

<Drakos|-Z-> and i hate to say it

<Bralkan> you hvae one group of players who think this should

happen, others this...and have them fight for the outcome

<Drakos|-Z-> i play uo

<EdGuardo> Yes elven

<Koraf> pvp keeps uo alive

<Phyre|> Sorry Bralken, some people would rather fight another

person than AI, you know, have a good challenge not a carebear fashion

show.

<ElvenShadow> critters you can actually interact with rather

then a NPC critter that is triggered by commands

<EdGuardo> Seer in Ultima Online were great..

<Gilthas> PvP is popular, yes, but it's not the ONLY part that

keeps games going.

<Drakos|-Z-> and uo destoryed in my opition the popular way of

pvping

<EdGuardo> but there are legal loop holes involved

<Bralkan> but you have to hvae pve encounters or your base will

be small

<Sparrowhawk> Chucklez The EQ Scenario is a big flawed though.

Most folks WILL choose an easier route.

<Gilthas> I hate it when people refuse to acknowledge that.

<ElvenShadow> Also Dynamic storyline which evolves as we play,

making us part of the story

<Drakos|-Z-> i just hope we see good pvp in warcraft

<Bralkan> Phyre? hah....i won't go there

<ElvenShadow> the Never Ending story in essence

<ElvenShadow> =)

<EdGuardo> Aye Elven

<RaedanZZZ> I don't like pvp , if i did i would playt a

different kind of game like quake etc, I play games to experience things

With people at my side not to worry about someone jumping out of shadows

to kill me and loot my stuff

<Sparrowhawk> Chuck UO however, was a mess with the pking

before trammel

<BobTheUnCoolCerebrate> I hope the price isn't over bucks a

month man.

<Bralkan> exactly raedan

<Bralkan> BUT

<Grey> not really

<Bralkan> PVP can be a good thing

<Bralkan> if you choose to do it

<Gilthas> UO's PK/PvP system has always been a bit screwed

up...with too much of one extreme.

<ElvenShadow> Raedan and you should feel that way when you are

the role playe like me

<Sparrowhawk> BobTheUnCoolCerebrate Im sure it will be at

least

<ElvenShadow> but you cannot take away from others

<Chucklez> Sparrow, look how many flocked to Trammel in UO once

it came around. Only a small majority of the audience of MMOG's enjoy

hardcore PvP'ing

<BobTheUnCoolCerebrate> I got a question, You think WoW and

SWGalaxies will kill of DAoC and EQ?

<Junobil-NS> Ok people, lets talk about World of Warcraft and

not reminis on games. I think PvP should be an option in WoW but not the

basis of the game

<Bralkan> its fun useing your character you built up in PVE on

other players, its a new challange, but PVE is a pick factor

<ElvenShadow> so why not agree that making different servers

with differnt rules

<Chucklez> That would probably be because no game has yet to do

PvP correctly

<ElvenShadow> that caters to everyoens needs

<Uael> that would be good

<ElvenShadow> that is the way to go, this is a choice and the

player makes it

<Uael> like eq, has it's own pvp and pve servers

<Uael> yet on pve servers, you still have the option to pvp,

only you need consent

<Bralkan> i like the differnt servers, but i would still like

pVP to be a part of the game

<ElvenShadow> yea, i was thinking PvP, Non Pvp and of course

Role Playing and Role Playing PvP

<Sparrowhawk> Chucklez I think UO burned alot of folks out,

including those that migrated to EQ.. Getting gankged every minutes

isnt fun.

<EdGuardo> Well they are going to use other games as an example

Juonil

<ElvenShadow> there are servers right there

<Koraf> eq pvp is shit

<EdGuardo> Some ggames have doen things right..

<Alkuk|Garkulk> .% of people wont want to pvp if you ask

them

<Sparrowhawk> However.. special protetcion, etc can rock

<Junobil-NS> I also think mindless PvE killing for level/items

is a good formula

<EdGuardo> some have done them wrong

<Bralkan> I think if EQ had viable PVP it would be fun to go PK

every few weeks to take a break from the normal

<Pezz> just have arenas for PvP..

<Sparrowhawk> I dont like the way DAOC did it either =\

<ElvenShadow> Roel Playing PvP would be PvP based on guilds and

have a different system and not allow all out chaous

<Lord_Of_Dreams> You can look at PvP from the standpoint of how

much money it will make the company as well.

<Lord_Of_Dreams> EQ has , users, UO has ,.

<Bralkan> pezz, its fun going PVp and going hunting for people,

holding towns, etc etc

<Gilthas> WoW's PvP system may follow what the origional idea

for Diablo II was.

<EdGuardo> YES ELVEN! roleplaying pvp would keep me in any

game!

<Bralkan> but id like to have PVE to go and play as well

<Gilthas> Could work..

<EdGuardo> Lord

<EdGuardo> thats because the majority sadly wants to get cool

items

<Sparrowhawk> Lineage has a few million

<EdGuardo> and high levels

<Gilthas> Nah, wait.

<EdGuardo> its kind of like showing off a trophy

<Gilthas> That system sucked now that I think of it.

<EdGuardo> and some people are attracted to graphics

<Lord_Of_Dreams> EQ has no un-consentual PvP, and UO does. So

I think they will go along the path that Verant took with EQ.

<Junobil-NS> lol DAoC has roleplaying PvP and trust me, once

your level a game based solely on PvP gets BORING!

<Bralkan> is that not part of the game EdGuardo

<Bralkan> ?

<ElvenShadow> Yes, LoD look at this way PvP, Non PvP. RP PvP,

Rp Non Pvp servers - this would cater to every need not to mention bring

in every player which in turn makes blizzard more money so that the

funding keeps coming in and we see dynamic story lines and events with in

the game by Devs.

<Drakos|-Z-> seems like to me the pvp community and the rp

community are split like the white and blacks where in the 's =/

<EdGuardo> Yes..

<EdGuardo> But its not my major reason for playing any game

<ElvenShadow> its all based on the servers and rules - what

customers will play and pay

<sukooru> Good PvE and good rewards really made EQ but I don't

think it's right to totally rob PvP from a normal servers and then make

one hardcore server

<EdGuardo> when thats all the game is about (EQ) its useless to

play

<Harazzer> I can tell you that dark age's pvp approach was far

worse than eq's. Having experienced both, daoc pvp being limited by

geography, lack of logistics and tactics, and insurmountable level

advantages put far too many absolutes into pvp.

<EdGuardo> it will get old

<BobTheUnCoolCerebrate> How is WoW going to beat out teh other

popular MMORPGS with only waht? Tauren, Orcs, Humans, possibly Elves

or Undead... EQ had like twice that many races!

<Sparrowhawk> Why avoid PVP in a game called WARCraft (emphasis

on the WAR)

<EdGuardo> If wow is like that it may live but it wont be

getting moeny from me )

<ElvenShadow> Exactly Sparrow

<Hoardbringer> People should be made to fear outside of town,

and although they may like it better being all peaceful, they shouldnt

be given that luxury they should defend themselves against outalws and

the type

<Seviek> doesnt the world of warcraft have a built in model for

team based pvp?p

<Gilthas> Well, you have to understand that one of the reasons

Lineage has millions of accounts is because its biggest player base is

in Korea, where Gaming Cafes are the popular thing, and they have one

account per computer. That's a TON of accounts if you add up all of the

cafes (sometimes there are entire strees with nothing but game cafes)

<Seviek> Ie orcs vs humans?p

<ElvenShadow> but what is we were to make different servers

catering every need

<Bralkan> i think PVP should be in there, but it should in NO

WAY hinder PVE for others

<Sparrowhawk> Gilthas True

<ElvenShadow> I mean sure it would take longer, bring in more

customers and make more money though

<EdGuardo> Brak

<BobTheUnCoolCerebrate> Those Koreans love thier Blizzard

games.

<EdGuardo> thats why there should be Pvp/safe zones

<Gilthas> I don't think four different servers for each type of

gameplay would work.

<Bralkan> thats my main pointi have to stress - PVP should be

in, but it can't hinder normal PVE

<Gilthas> What happens if you want two of the four?

<Bralkan> EdGuardo, ok make your zones

<Lord_Of_Dreams> As Gilthas said, Lineage is set up much

differently than any of the US MMOG's. The software is also free.

<Gilthas> Or three of the four, or even all four?

<EdGuardo> there should be some amount of rewards for staying

in each

<EdGuardo> though

<Bralkan> but don't put any PVE in those wild zones, or i am

being hinderd

<ElvenShadow> Gilthas thats easy

<EdGuardo> The wild Zones would have better items..its more

dangerous..

<Grey> uo is free to an extent

<Canamile> I want a game where you spend years levelling to

get to where your character is useful, fighting the same mobs over and

over and over again </sarcasm>

<Junobil-NS> The MAIN thing I want in a game is ways to

customize my character and distinguish it from over + other avatars. This

includes items, skills, and other such things. I DONT want a game where

Levels is a HUGE factor in distinguishing my characters ability more so

then all the unique paths I can choose playing a class which has its

many unique paths to individualize itself with

<Chucklez> Companies are going to cater to the larger audience,

and right now the larger audience is the one that enjoys PvE, and not

PvP

<Gilthas> Have fifteen shards with different configurations?

ARGH! My head would spin.

<EdGuardo> Canamile!

<EdGuardo> Yes!

<Grey> they released it as freeware a few times

<Bralkan> EdGuardo, but that will mess people up...and it will

be a hinderence to the game

<EdGuardo> people were the highest level in daoc in am onth

<EdGuardo> i want soemthign that takes time

<EdGuardo> Well

<Sparrowhawk> that many different configurations would make

server control a pain

<Bralkan> if i want to pvp, i want to go pvp and no worry about

some AI mob attacking me

<Rav> well most ppl wanted highest lvl to be better at pvp

<ElvenShadow> Non PK, PK - the non pk is absoulutely none, Pk

is PK Chaos, Rp PK - is Role Playing but becoming Pk when you want and

having an option surely through questing to turn it back off

<EdGuardo> I dont think people should stay % safe

<Bralkan> when i am doing PVE, i dopn't want any PKs coming and

messing me up

<Sparrowhawk> The poor dev's would spend all the time working

on the differences

<EdGuardo> if you want the coolest items in the game..

* Gundanium hehe

<ElvenShadow> and Rp non pk - no pking at all with Role Player

guide lines

<EdGuardo> there should be some risk to get them

<Rav> most ppl leveld up to stay at highest lvl so they could

be the best at pvp, in daoc level means everything

<Bralkan> yes, PVE risk

<Bralkan> i don't want fronts ed

<Pezz> u can also just implement a PK system with lvl

restrictions, as in u can bash people much lower lvl than u

<EdGuardo> A point

<ElvenShadow> I dont believe people should be % safe, it is

WarCraft not My shelter is your Shelter

<Harazzer> thats everquest pezz

<Bralkan> put shit loads of PVE mobs, but i don't want player

and mob togeather on a high end encounter - main point there

<EdGuardo> but if you are going to go kill something in the

wildlands..

<Hoardbringer> I dont think there should be level restrictions

<EdGuardo> you would want a large amount of people with you

<Chucklez> Pezz, Anarchy Online uses that system

<Junobil-NS> PVE, if the game has this I dont want it to be

based on kill, rest, kill, rest, kill, rest for + hours to the end

<Alkuk|Garkulk> I dont think lvl should mean everything

<EdGuardo> PK's should be the dedicated few

<Greed> Anarchy Online probably has the best pvp/skill system

out right now.

<EdGuardo> it should be hard to do..

<Lord_Of_Dreams> Ok, are we ready for the next topic? Or would

we like to continue on with this one?

<Bralkan> good point EdGuardo

<Junobil-NS> It should be INTERESTING to do

<EdGuardo> And Brak

<ElvenShadow> there will be skills to earn exp as well Junobil

and I would like to see RPing abilities

<BobTheUnCoolCerebrate> I'm done.

<EdGuardo> if you are going to kill Azhur the ultime level

dragon..

<ElvenShadow> which they all as of date are shy of

<EdGuardo> You arent going to go alone

<EdGuardo> you will take like - people with you

<Harazzer> Personally, my sole interest is the pvp aspect of

the game

<Bralkan> true

<Bralkan> but EdGuardo

<EdGuardo> i doubt many pks will come up against that

<sukooru> you are a minority though if your complete interest

is in PvP

<Lord_Of_Dreams> Ok guys, more minutes for this topic. Just

to let you know.

<Bralkan> anyways, if a guy wants to be a jerk, he gets people

and goes and attacks people fighting the ultimate dragon

<Sparrowhawk> The game needs many things to keep you

interested. PVP is thing. That is what imho what made UO so much fun, and what

is lacking in EQ

<Hoardbringer> Maybe you should make stealing the next topic p

<EdGuardo> thats true

<ElvenShadow> actually from what I see almost / want RP and

/ want PvP - but we can combine them on a server and seperate them and

CATER everyone

<Sparrowhawk> I still play EQ, BUT imagine if it had the

tradeskills and housing that UO had

<Bralkan> stealing shouldn

<Harazzer> I think that most people would develop a much

stronger interest in pvp in a good environment... plain and simple, its more

fun to kill thinking, real opponants and not mindless NPC's

<Lord_Of_Dreams> Battling another player is nothing like

battling a monster.

<EdGuardo> but thats the whole point of it being the wild lands

<Bralkan> stealing shouldn't be in it - period

<EdGuardo> anything can happen

<Lord_Of_Dreams> A player is so much more involved.

<EdGuardo> Stealing should be in

<Hoardbringer> I think it should, I would love to play a thief

<Greed> stealing should be in

<EdGuardo> but you shouldnt be able to steal a lb pack

<EdGuardo> gold..

<EdGuardo> small things

<Hoardbringer> Well of course not

<Bralkan> i could see that

<Bralkan> anyone ever play the realm?

<ElvenShadow> yea, but if someone steals of me - i want to be

able to kill him for all you NON PKERS

<Bralkan> i enjoyed that PK system

<EdGuardo> a thief isnt going to steal a lb bag off your

back

<EdGuardo> heh

<Greed> how is it realistic that you can't steal things from

other people, that's a given everywhere

<Sparrowhawk> WB Bloodfist

<Greed> the realm was decent

<Bralkan> The Realm had a very good Stealing / PK system in my

opinion

 

<Lord_Of_Dreams> Ok guys, that was an awesome discusison going

right there.

<Lord_Of_Dreams> But it's time to move on to the next topic.

<Lord_Of_Dreams> This one is a little bit related, but a bit

different as well.

<Lord_Of_Dreams> So here it is

<Lord_Of_Dreams> Question What do you folks feel about a

Newbie switch, some sort of character invulnerability

<Lord_Of_Dreams> Go for it, )

 

<ElvenShadow> sounds awful

<Rav> to harsh,

<abombpk> and they're off!

<ElvenShadow> =)

<Hoardbringer> haha

<EdGuardo> NO NO NO

<Alkuk|Garkulk> like uo, should have a young status

<EdGuardo> its abused in UO

<Rav> newbie that switches it to early and cant go back

<Rav> dosnt work

<ElvenShadow> Switchs are always bad

<Harazzer> its easier to say, no pvp before "x" level

<Alkuk|Garkulk> where creatures dont attack you

<EdGuardo> YOungs go to the hardest dungeons

<Bunsen> if they design the game well enough they won't need a

switch

<EdGuardo> and they cant be attacked

<Rav> hi haraz! P

<EdGuardo> and they loot dead people

<BobTheUnCoolCerebrate> Definetely not, its be exploited.

<EdGuardo> if there is a switch

<Rav> def yea, level limits, switches suck

<Bloodfist> definately, bob

<Junobil-NS> The majority of any online MMO game is fun and

exciting ways to interact in the enviroment while having fun chatting with

the RL people you meet. Formulas in games like EQ and UO worked because

they always kept the "pace" of environment interaction fast paced. Err,

newbie switch, if you are regarding it toward PvP will be taken

advantaged of

<EdGuardo> they should be limited to town/newbie areas

<Harazzer> like they did on tallon/vallon in everquest after a

few years, no one under level could be engaged in pvp

<Bloodfist> newbies shoudl just stay off pvp servers

<Bloodfist> and fight monsters

<ElvenShadow> yea there would be people making NEW characters

all the time and leveling them wow they are not PK and maxing them or

making them super high and then killing everyone

<Sparrowhawk> invulnerable newsbies would only be invulnerable

to PVP attack

<Rav> - level limit sounds good

<ElvenShadow> that is chaos

<Bloodfist> hook up witha few ppl, mabye

<Hoardbringer> Well how about like in AO where you start in a

new area instead of a switch

<Sparrowhawk> looting others, or attacking others would turn it

off

<EdGuardo> its good sparrow..

<Rav> u could do it by mistake thou

<Nothxu|Fackhoes> why arent we talking about warcraft? \

<ElvenShadow> thats a good idea Hoard, but people will camp

outside of it

<EdGuardo> but they shouldnt be allowed to go in the harder

dungeon

<EdGuardo> s

<Bunsen> there should be areas that newbies can go to to hunt

without the threat of PvP

<Twister> or the newbie swtich would prevent from attacking or

looting others as well

<Bralkan> why ed?

<Greed|AO> so i take it there will be pvp everywhere in

warcraft?

<Sparrowhawk> Nothxu|Fackhoes We are ;)

<BobTheUnCoolCerebrate> a newbies place is whackin quill rats,

not pvp!

<Lord_Of_Dreams> I remember UO had a bit of a problem, with

Young players attacking other people. Those other people couldn't harm

the young players, even though they were being attacked.

<EdGuardo> Whyt?

<Bralkan> if i am lvl i might want ot go to the dungeon...

<ElvenShadow> How about only certain levels can kill certain

levels

<Lord_Of_Dreams> I wouldn't want to see something like that

happen again.

<EdGuardo> because they cant be attacked...

<EdGuardo> Not a veteran dungeon Brak

<EdGuardo> they have no reason to be in there

<ElvenShadow> this would stop lowbies from being killed by

Veterans

<EdGuardo> dungeons should be explored

<Bralkan> i want ot look around

<Grey> if a young attacks someone no damage is delt to either

party

<Rav> daoc had the right idea with frontiers, but one problem

was people would camp the enemy portal in forts and gang bang anyone

coming out of the protection of the gaurds

<Junobil-NS> Well if the PvE enviroment is designed well then

low level people shouldnt be able to get to areas where "more

advanced/leveled" people interact at

<Hoardbringer> Well I would like to be an explorer right away

)

<EdGuardo> a newbie could look around and know the dungeon

without any risk

<EdGuardo> True

<Elxr> wow lvl based? or like uo

<ElvenShadow> Veterans killing noobs does not do anything but

take away from the game for the noob

<EdGuardo> everyone wants to explore..

<Greed> the new players should start in a newbie zone, which

would be right by a town so that they can level up and get used to the

game and then go to town without worrying about pking

<ElvenShadow> why nto base it on levels, if you are between

- you can fight each other

<ElvenShadow> etc

<EdGuardo> BUT they shouldnt be allowed outside of a certain

young area..

<Grey> just because your a vet dosent mean you like pvp though

<Bralkan> thats true elven

<Bralkan> so, i would say no PK until this level

<Hoardbringer> I hate level restricted PvP

<Harazzer> well rav, the influence of level on pvp and the lack

of level limits makes daoc pvp very exclusive at this point... you

basically need to be - at the least to impact

<EdGuardo> that would be a problem in guildwars elven

<BobTheUnCoolCerebrate> ElvenShadow True, but people are coqs,

I've seen lvl s who ONLY kill noobs because they think its funny.

<Bralkan> but not like really high

<Bralkan> like

<Rav> problem is, many ppl find not pking just fine for there

entire game life

<Bralkan> like level if the max was , or what ever

<EdGuardo> you would have to get a guild of equally leveled

people..

<ElvenShadow> well Hoard how do you think it feels for the noob

who just baught the game to come in and try to play and find he is

gonna see the welcome screen umpteen times?

<EdGuardo> thats hard to do...some pople play often

<EdGuardo> then you may get new intiates

<Rav> by forcing ppl to pvp switch in order to hunt better

areas ur limiting ur fanbase

<ElvenShadow> it caters to the Veteran and not the Beginner

<EdGuardo> Not really Rav

<ElvenShadow> we need to focus on catering to everyones need

<EdGuardo> the coolest items in the game should be harder to

get

<Junobil-NS> Yes really

<ElvenShadow> this is how we will create the most dynamic Game

yet in the MMORPG community

<Bralkan> yes Edguardo, but PVE diffictult

<BobTheUnCoolCerebrate> Blizzard doesn't have to worry about a

fanbase ;)

<DouganRedhammer> just to know..... who here is into group PVM

????

<Junobil-NS> exping in the frontiers in DAoC (Most desired

experiance) has caused people to quit because of constant PKing

<|BLooD|> I personaly only care about pvp

<Bralkan> people should not effect my GAME experense i and

others are paying to play

<EdGuardo> Juno..

<Hoardbringer> I like to solo

<EdGuardo> The wildlands=Risk

<EdGuardo> they tell people that

<Greed> all until they get familiar with the interface, the

combat, etc

<Bralkan> the risk should be pk

<ElvenShadow> exactly Bralkan

<Bralkan> not pk and pve

<EdGuardo> You dont go out there unless you are ready

<Bralkan> one or the other

<DouganRedhammer> i've never did a dungeon crawl or anything

like this

<EdGuardo> Thats kind of limited

<ElvenShadow> tha tis why different servers with different

rules is appropriate

<EdGuardo> i would only go into the wildlands to pvp?

<ElvenShadow> it all goes back to catering for everyones needs

<EdGuardo> i dont like that

<ElvenShadow> i want everyone to say it with me

<Greed> in uo, they told people 'don't leave town with anything

you can't afford to lose'

<Lord_Of_Dreams> Alright guys, minute warning for this topic

now as well. )

<Greed> it should be that way in every game

<ElvenShadow> Catering to everyones needs

<ElvenShadow> =)

<Bralkan> EdGuardo

<EdGuardo> i want there to be cool items/monsters out there

that have to be worked for

<Bralkan> ok

<EdGuardo> and like i said

<Greed> period.

<Bralkan> pvp / pve zones

<EdGuardo> with a proper pk switch...

<Hoardbringer> I agree, greed

<ElvenShadow> there is no proper Pk switch

<EdGuardo> there should be very few dedicated ones

<Greed> screw pk switches

<DouganRedhammer> just

<Junobil-NS> I want items and skills to make a diffence in your

character output

<EdGuardo> true enough

<ElvenShadow> it will be misused

<Alethien> there needs to be diablo type items. i hate the set

iems that daoc has

<Greed> unrestrained pvp is the only way to make a respectable

game

<DouganRedhammer> Just make a guards zone and out of that ur no

longer protected

<Bralkan> but the pve would have to be weaker then a high end

pve only zone

<DouganRedhammer> OSI understood how it works

<Junobil-NS> DAoC has SOOO many damage/hp/Armor amount caps its

rediculous

<ElvenShadow> people will gain levels and never go pk and then

kill noobs unrespectably and it will be like UO or ACs DarkTide

<Aarlorin-Alb> too many items ruined EQ

<Hoardbringer> But the difference in UO is that there isnt a

huge difference between levels

<EdGuardo> Brak

<Alkuk|Garkulk> there isnt lvls in up

<Alkuk|Garkulk> uo

<Hoardbringer> So a fairl new player could still

fefendhim/herself somewhat

<EdGuardo> my whole issue is this

<Hoardbringer> defend

<ElvenShadow> i liked fefend =)

<Hoardbringer> bleh

<Syn> Agreed greed

<EdGuardo> there are players in uo who stay in trammel and just

hunt monsters..

<ElvenShadow> thought it added diversity to the conversation

<ElvenShadow> =)

<Greed> in uo, there was recall

<EdGuardo> i mean you might as well play everquest

<EdGuardo> there is no Risk

<Junobil-NS> I want the skill of a player to be defined by how

he plays, or what items/skill paths he has, and not just some

level-based kill fest

<Greed> if you saw a pk coming, you could RECALL out

<Greed> if you couldn't recall from someone trying to kill you,

you shouldn't have left town

<ElvenShadow> Junobil that is a swell idea

<EdGuardo> i agree there should be good items in the safe zone

<Greed> any character without magery was just stupid

<DouganRedhammer> make it PVM only OR have a GOOD pvp system

<Lord_Of_Dreams> Ok... wrapping up.

<Lord_Of_Dreams> )

<ElvenShadow> PvP only caters to the Non Pker

 

<Lord_Of_Dreams> Alrighty

<Lord_Of_Dreams> That was another wonderful discussion, )

<Lord_Of_Dreams> And here's the next topic, something that

interests people a lot

<Lord_Of_Dreams> Housing, what do you think about it? Do you

want it? Should there be enough land to guarantee everyone gets a

house? Server restrictions on population? Anything related to housing. )

 

<Syn> yes

<|BLooD|> get a k check

<EdGuardo> There should be designated land for housing....or

limited areas..

<DouganRedhammer> we want housing without housing its not worht

to play the game !

<Alkuk|Garkulk> Dont make it like uo

<Greed> housing is needed

<Syn> housing gives you a reason to stay in the game

<Bunsen> I don't see a need for it

<talice> Housing in WoW wouldn't be practical

<EdGuardo> Otherwise it will end up like UO

<ElvenShadow> I think there should be housing and the ability

of owning towns and renting the houses

<Hoardbringer> AO has a unique housing idea, I think it worked

alright

<Greed> daoc has no housing

<EdGuardo> and you will have houses as far as the eye can see

<ElvenShadow> I dont think it should take up land, but it

should be added land when updated

<Greed> just one reason daoc sucks

<talice> There should be guild halls instead of individual

houses.. where a person can get their own private room.

<Rav> housing would be nice as long as u keep it out of the

main area, so it dosnt clutter things up

<BobTheUnCoolCerebrate> Housing... psft, no, its not necasary

and it'll just take up sapce.

<ElvenShadow> there is no reason to take away land, unless it

is essential

<Pofuz> What do you guys think about PvP in WoW?

<Sparrowhawk> I think housing is a needed thing. But, some sort

of apartments should be initially standard (pay a rent etc)

<EdGuardo> or perhaps guildhalls only

<EdGuardo> heh

<talice> Individual houses shouldn't be necessary

<BobTheUnCoolCerebrate> Yeah, When Guilds become officail they

should get a guild hall, but not Personal homes.

<Syn> In a game where you don't own something special, quitting

the game is easier. in UO, it was difficult if you owned a lot of

houses, you just didn't quit

<abombpk> An Orc paying for rent?

<Anatari> everyone should live together in one big happy cave

<EdGuardo> Well

<talice> But guilds and kingdoms should be able to build

castles

<DouganRedhammer> dont make it like in uo.... a house cost

millions........

<EdGuardo> Guilds would make sense to get houses..

<ElvenShadow> Talice i agree with you, but I dont think many

will

<talice> All the cities should be player-run

<Sparrowhawk> Orcs have a society

<Greed> uo's economy is so inflated

<ElvenShadow> I think many want hteir own house

<ElvenShadow> not everyone wants to be in a guild or structure

<EdGuardo> A large group of people band together to create

their friends a home

<ElvenShadow> of course i like guilds =)

<talice> Too bad, Elven

<Greed> its not like getting million gold for a house in uo

would be hard

<EdGuardo> Well

<talice> have you even played any of the warcraft games?

<ElvenShadow> me?

<EdGuardo> Guilds are really the only people who need larger

housing elven

<Alkuk|Garkulk> each race should have a different looking house

<Thu> There should be housing, but houses should be reserved

for VERY successful players.

<Syn> UO broke... they didn't fix the bugs quick enough and

people went insane with duping

<talice> being able to have your own house wouldn't fit into

the genre at all

<EdGuardo> Why would ONE player need a keep?

<Lord_Of_Dreams> I've played warcraft and , )

<Alkuk|Garkulk> no need for orcs in a pavilian

<ElvenShadow> Sure i ahve

<EdGuardo> or a tower?

<Pofuz> guys, what do you think about PvP in WoW?

<ElvenShadow> matter of fact im WC beta

<ElvenShadow> =)

<ElvenShadow> anyhow... back to the housing

<EdGuardo> Im sorry..

<talice> I've been playing warcraft since war

<Daltheb> this place wreaks (

<Pofuz> Player VS Player I think it will be a cool feat -p

<talice> and I own warcraft.org P

<EdGuardo> but no ONE player needs a large keep/castle/tower

<Pofuz> perhaps PK'ing, but I'm not sure about that

* ElvenShadow stay on topic - housing =)

<Greed> yes, they do

<talice> The game should be based on guilds

<Chucklez> For housing I would say AO had the right idea but

executed it wrong. You're apartment in AO didnt really feel like yours

because you entered the same door as everybody else. Houses wont work,

theres to many people, and to small of worlds, look at UO. Houses

everywhere

<EdGuardo> That should be reserved for guilds only and VERY

expensive

<BobTheUnCoolCerebrate> I remember a Blizz reps comment that

'There won't be any of this EQ Pitching a tent nonsense, when your done,

you just log off' Judging off that, I doubt personal homes will exist,

Which they shouldn't.

<EdGuardo> it gives the guild something to work for

<Syn> can you have apartments in WoW?

<Syn> it doesn't seem to fit

<ElvenShadow> but yet housing works well in AC

<Greed> i know five people who play all day long, and have FULL

keeps/towers and its just the one person who plays and uses it

<EdGuardo> my whole point greed

<Hoardbringer> I think Guildhouses would be the way to go

<EdGuardo> why does one person need a keep

<ElvenShadow> Why not make the housing , Castles for guilds

<talice> AC has too many problems to use as a comparison

<EdGuardo> thats why UO is so cluttered

<EdGuardo> Aye Hoard

<ElvenShadow> and make them extremely hard to get

<Syn> maybe they should charge more for people that own housing

)

<EdGuardo> Smaller houses for single people Elven?

<talice> From the looks of it, WoW is going to be a PvP game

<Lord_Of_Dreams> The only thing I thought anbout housing was a

world like SWG will have, it's huge. Basically it's a few dozen UO's

next to eachother, with the same server population. So everyone can get

a house, albeit not in the best location always. )

<EdGuardo> that would be alright

<talice> with big guild battles

<Hoardbringer> Perhaps the guildhouses culd act in the same way

as apartments in Anarchy Online

<BobTheUnCoolCerebrate> So, Guild Halls = Good, Personal

Housing = Bad.

<ElvenShadow> Talice, you are not looking at this right

<ElvenShadow> It should cater everyones needs

<talice> No, it shouldn't

<ElvenShadow> by using servers with different rules

<Greed> as long as there aren't limits to what you can have in

a house, small houses for single players and big castles for guilds

would be fine by me

<ElvenShadow> there is no reason to cater just your needs

<talice> If it doesnt' meet your needs, drop some needs

<EdGuardo> no doubt bob

<Chucklez> AC housing is limited though, and very exclusive.

Housing is what keeps UO alive, alot of people just keep their accounts

active for their house

<ElvenShadow> sure it should

<Anatari> We could live in boxes...

<EdGuardo> but i think smaller houses should be difficult for

one person to get

<Syn> boxes!!!

<Syn> yes

<Greed> but since uo put the restrictions in, and a person i

know who had characters with multiple gm's, she needed the room

<ElvenShadow> Well, All I requite is an ongoing story line with

dynamic events and some safe spots

<ElvenShadow> =)

<talice> WoW should be based on the kingdoms and clans that are

already in the Warcraft storyline

<EdGuardo> it would be like a one man guild trying to buy a

castle

<Syn> I want the refrigerator box tho

<talice> you should be able to join an Orcish Clan

<talice> and build from there

<Hoardbringer> Houses should be only available to place form

acertain distance from any given town

<ElvenShadow> but I am speaking on behalf of the majority

because my greed does not over come me

<ElvenShadow> =-)

<EdGuardo> People will start clans Talice

<Gilthas> As for housing, you really should have a choice Your

own home, a guild hall, or rent an appartment for so much a month

inside or outside of town.

<EdGuardo> there are several people who RP orcs already

<ElvenShadow> Correct Ed

<sukooru> talice, keep away from kodo beast plz

<talice> ..

<Greed> i have a question.. will wow be isometric?

<ElvenShadow> Talice this is a ROLE PLAYING GAME

<talice> Right

<Greed> or third/first person

<Syn> housing would have to be specific to the breed you are

<BobTheUnCoolCerebrate> It'd be cool if you could Explore ruins

of familar places in Azeroth from Warcraft I and II as well.

<talice> Yeah, Bob

<ElvenShadow> there should be some specifice role playing

features

<talice> that's what I'm thinking

<EdGuardo> Bloodrock Orcs/Shadowclan of orks of UO are pretty

famous

<Gilthas> ElvenShadow - Role-playing has many meanings.

<EdGuardo> they speak orc..

<talice> make the game tie into the warcraft backstory

<EdGuardo> stay in character % of the time

<Gilthas> By simply stepping into a character IG you're playing

a role.

<Hoardbringer> Well yea you wouldnt see an Orc living in a

human house

<Alkuk|Garkulk> woohoo Bloodrock!

<ElvenShadow> well its main meaning is to act out or play a

fantasy, fictionalized character

<EdGuardo> ALKUK!

<EdGuardo> hehe

<Junobil-NS> The whole idea of the Warcraft World is different

races fighting against each other. PvP is going to be an aspect they

are going to base this game on

<Syn> orcs don't get housing, humans do, etc (an idea)

<Greed> i play games to be the best

<ElvenShadow> also it means to act out a line

<ElvenShadow> =)

<Greed> to get the best gear

<talice> You wouldn't roleplay a D&D char in a Warcraft game

<Greed> to kill the most people

<Gilthas> Well, there'd be specific houses to each race, maybe?

<talice> you would roleplay a warcraft char that's involved in

the storyline of the warcraft series

<Hoardbringer> well thaty wouldnt be fair to the orcs

<EdGuardo> Yes talice

<Junobil-NS> Like it or not, this is a massive online PK fest

based type of game

<Anatari> mmm, death and housing...

<ElvenShadow> Well WarCraft is based off of books of DandD

<ElvenShadow> you know that right?

<talice> based on

<ElvenShadow> You know the idea of WarCraft came from a TSR

game called BloodBowl

<talice> that's all it is

<Corillian> hehe

<Greed> all this is based on tolkien, good vs evil

<talice> yes, the idea

<ElvenShadow> which was quite like DandD but it was football?

<BobTheUnCoolCerebrate> ...

<BobTheUnCoolCerebrate> I didn't know that.

<talice> Doesn't matter where the idea came from

<ElvenShadow> well now ya do =)

<Anatari> Or we could live in the side of a hill....

<talice> the point is that the warcraft series has a storyline

<ElvenShadow> true talice, but it does hold a bit of a DandD

atmosphere

<Hoardbringer> Haha

<Hoardbringer> Hobbit holes

<BobTheUnCoolCerebrate> I knew it had to have been based off

Dnd or at least Tolkein by the Orcs being in it... but a RPG football

game?

<talice> and the game should follow it and all events ingame

should follow it

<Syn> hobbit holes!

<Syn> lol

<ElvenShadow> Yes it does and they should follow it correct

<talice> Right

<ElvenShadow> but do you know the ending storyline for WC?

<Syn> I want a hobbit hole IRL!!!

<EdGuardo> Thats why they started WoW after war

<talice> You should log in and be apart of the active warcraft

storyline

<EdGuardo> its an uncertain future..

<ElvenShadow> i didnt think so, none of us doo ... we dont

know what is to happen

<EdGuardo> it can go anywhere

<ElvenShadow> but we know what we want in a game

<ElvenShadow> and that is what we are here to discuss =)

<talice> you shouldn't log in and go "okay im a cool EQ player

lets go pwn some nwbz"

<Syn> look at UO, it's storyline is pretty much gone

<Greed> i don't want to have any part of any storyline

<Greed> uo has ruined that for me

<BobTheUnCoolCerebrate> Its make it wayyy easier to make our

assumptions if we knew how WCIII ends.

<EdGuardo> So true Syn its perverted

<talice> you should log in and go "I better get to the front

lines and kill some orcs" or whatever

<Syn> it's a world, it should be dynamic in as many aspects as

possible

<Hoardbringer> Houses

<Lord_Of_Dreams> Alright, two minute warning. )

<Alkuk|Garkulk> UO was supposed to be mid-evil

<ElvenShadow> but the most important part to me the role player

is a good story line with dynamic events

<Alkuk|Garkulk> now it lost all that

<Syn> having a storyline removes it's dynamicness

<Grey> lol Alkuk|Garkulk uo was supposed to be ultima

<ElvenShadow> Incorrect

<Anatari> I live inside an Orc's mind, and it's awful, but free

and requires virtually no space.

<talice> a storyline would give the game focus

<ElvenShadow> having a storyline, makes us part of the story

<talice> and give everyone in it purpose

<EdGuardo> Yes talic

<Grey> ultima isnt medievil

<ElvenShadow> which in turn Dynamic events can be incorporated

within the story lines

<EdGuardo> but they should try to make us a part of the story..

<talice> I hate the fact that in AC i can log in and hunt all

day and have absolutely nothing to do with the storyline

<ElvenShadow> which makes the game have a sense of realisme

<Syn> yes, some kind of focus, but over time you need a really

good storyline to keep people happy

<talice> it's incredibly boring

<BobTheUnCoolCerebrate> A little off subject, but I think its

crap how Blizzard game all the members of the fansite database WC betas

if they applied, I heard once guy said he'd never even played a WC

game, he just made a diablo site and joined the database and applied for

Beta testing.

<ElvenShadow> and the reason role players play the game is to

act out a character, but there is always a little bit of them in their

char

<EdGuardo> IE if the orcs are going to invade some town (i

assume they will have some sort of leader)

<ElvenShadow> Talice yea i hate that tooo

<EdGuardo> perhaps the dev team in charge of fiction plays

that character and leads the raid..

<Grey> you need a basic story but the main focus is the players

make the story for them self

<ElvenShadow> but its the only one that had a story line

<talice> Yes

<Syn> (all I know is when I saw WoW screencaps I was in love)

<talice> Lets say there's an epic guild battle

<EdGuardo> You have to get involved in the story..

<Grey> sort of like a guideline for peope to follow

<EdGuardo> Otherwise its just a story on a webpage

<talice> that battle should be written in the history of the

game

<BobTheUnCoolCerebrate> EdGuardo Who knows, Thrall may be

killed and the horde may be scattered out completely after WCIII

<EdGuardo> hrrrmm

<ElvenShadow> that is why there should be a story line with

dynamic events, Now the storyline should not be the same month all the

time

<Hoardbringer> So I guess we all agree guildhouses is the way

to go?

<EdGuardo> Each kingdom will need a leader fiction wise

<Lord_Of_Dreams> Ok... wrapping down this discussion.

<EdGuardo> regardless if he is killed

<ElvenShadow> it should sometimes tell tales of something that

dynamically happen to one group of players

 

<Lord_Of_Dreams> For our next little topic of debate I thought

we'd go into game-mechanics a little bit.

<Lord_Of_Dreams> Something that some games have, and some

don't.

<Lord_Of_Dreams> What do you think of the ability to

alt-tab/play in windowed mode?

 

<ElvenShadow> i like the ability

<Syn> Need to have tab mode!!!

<Hoardbringer> I think it should be allowed

<talice> I like it.

<ElvenShadow> but, it opens up for hacks

<EdGuardo> You have to have it

<Greed> need to be able to alt-tab out

<Greed> or play in windows mode

<ElvenShadow> so if we can figure out a way to stop hacks and

use it im all for it

<EdGuardo> most modern games cant be macroed (i think)

<EdGuardo> like uo is

<BobTheUnCoolCerebrate> Gotta have Alt Tab.

<Greed> icq and irc is how i communicate with guildmates

<Syn> everything can be hacked, even non-tabble games can be

hacked

<EdGuardo> so there really is no reason to not have it

<talice> AC is macroed to hell, heh

<Greed> i can't do that in daoc

<EdGuardo> ICQ is needed

<Sparrowhawk> It no longer avoids hacks..

<Chucklez> Greed, thats what guildchat is for

<talice> Playing in windowed mode lets you play casually

<EdGuardo> well chuck

<Hoardbringer> theres maphacks for daoc and it doesnt have

alt/tab

<Syn> there are proggies out to let you open windows in

fullscreen games

<ElvenShadow> well I believe the main reason DAoC doenst do it

is not for the hacks but for the cheating between realms

<Greed> its easier to minimize the game and look in irc

<EdGuardo> people have other friends/guildmates outside of the

game

<Anatari> mmm, alt-tab/play....

<EdGuardo> ICQ/IRC might be needed

<talice> i'd be more likely to play it if i knew i wasn't

forced to sit there and stare at the game screen for hours on end

<Greed> than to look through the spam of the game to find out

what's being said

<ElvenShadow> DAoC cannot have the alt tab removed or the game

would become worse

<Sparrowhawk> ICQ is how I talk to work, and friends who ARENT

in game, and allows us to plan things when they arent online

<Chucklez> EdGuardo he said GuildMates, not me ;)

<Syn> windowed games are best

<EdGuardo> Oh

<ElvenShadow> In a game like WoW i believe it is not essential

<EdGuardo> Sorry

<EdGuardo> heeh

<Corillian> well

<ElvenShadow> I like alt tabbing

<Corillian> in all honesty

<ElvenShadow> Im for it =)

* EdGuardo nods with elven

<Corillian> alt tab can be a trick to implement

<Corillian> especially using DX

<BobTheUnCoolCerebrate> YOu gotta have Alt Tab. Period.

<talice> I think WoW should have it's own system of

communicating with guildmates

<Chucklez> people are going to find a way to cheat weither you

can alt+tab or not

<talice> without needing ICQ

<Corillian> you have to deallocate all textures etc... that DX

doesn't manage

<Corillian> and then reallocate them

<ElvenShadow> Talice i like that idea =)

<Syn> Yeah, well Blizzard has a good set of programmers, they

should be able to handle some good alt tabbing!

<Moribund> nuts to icq, just gimme the built in mp player

<EdGuardo> EQ already has a program that lets you alt tab i

think

<Corillian> which means a large amount of memory being moved

around at once

<Mythaigrel-Mid> LOL Corillian you are full of it.

<BobTheUnCoolCerebrate> talice I'm sure it will.

<EdGuardo> or lets you run it windowed

<EdGuardo> one way or another it will happen

<Corillian> full of what?

<ElvenShadow> having a guild chat, but better enhanced than

DAoC tried

<ElvenShadow> -=)

<Hoardbringer> Disabling Alt-Tabbing gives people with

computers available an advantage over the rest of us

<Bunsen> I don't think it's necessary, although I use a second

machine for maps/irc

<Mythaigrel-Mid> you think game devs don't allow alt-tabbing

because it's "hard to implement"?

<Sparrowhawk> the daoc chat interface was very poor imho

<EdGuardo> its too hard to catch up on conversations in guild

chat to me

<Corillian> no

<talice> I agree it's not 'necessary' but it sure is useful

<EdGuardo> i would rather use IRC

<EdGuardo> guildchat only when necessary

<Corillian> that's not what I said

<Mythaigrel-Mid> it's not hard at all

<Corillian> you a programmer?

<talice> AC doesn't officially come with a windowed mode option

<ElvenShadow> yea it is useful, i finally agree with Talice =)

<BobTheUnCoolCerebrate> feces.

<talice> but most people use a hack to get it that way

<Lord_Of_Dreams> I'm going to keep this one fairly short... so

minutes now. )

<Lord_Of_Dreams> But I like alt-tabbing

<Hoardbringer> Yay!

<Lord_Of_Dreams> But I know why it's taken out of some games.

<Anatari> Umm, feces, Bob?

<BobTheUnCoolCerebrate> wt! Long live Alt-Tabing!

<Corillian> huh myth?

<BobTheUnCoolCerebrate> Anatari Yes.

<Twister> Alt tabbing is quite needed, i hate seeing DAoc Crash

because of windows popping up )

<Syn> I'm sure Blizzard can handle alt tabbing, their devs are

lt

<Lord_Of_Dreams> Aye...

<Corillian> anyone can handle it

<BobTheUnCoolCerebrate> they're uber

<Corillian> but some systems have trouble handling it

<Lord_Of_Dreams> I have EQ crash on me whenever someone sends

me an AIM.

<Corillian> which is the point I was trying to make

<ElvenShadow> Ok NEW SUBJECT! =)

<ElvenShadow> hehe

<EdGuardo> Yeah

<Thu> alt-tabing should be there of course. And, blizzard

aren't good at dealing with hacks at all, so it won't matter from that

perspective.

<Corillian> hey myth, you never answered my question

<Lord_Of_Dreams> I agree, next subject.

<BobTheUnCoolCerebrate> Yeah, we're all pretty much done,

Alt-Tab = good.

<Egg_> talice tried to touch my kodo beast

<Lord_Of_Dreams> Which is a bit related to what we turned this

into. )

<Anatari> I need a blizzard...

 

<abombpk> Ok people, Half-Time!

<Lord_Of_Dreams> For our next little topic of

debate/discussion, what do you think of Blizzard's reputation?

<Lord_Of_Dreams> Have they done a good job with previous games?

And what do you expect from WoW?

<Lord_Of_Dreams> Do you think they can meet those expectations?

 

<ElvenShadow> well blizzard hast the best rep in the market for

gaming

<talice> If they can't meet them, they'll cancel the game.. heh

<Anatari> It's tasty and smooth.

<EdGuardo> I think they can as long as they dont try to rush

the game out the Door

<Corillian> i agree

<Thu> Blizzard makes great game, but they don't seem to care

much about the games after they've released thim.

<Greed> even stratics ops are ultra-conservative ;

<Corillian> they have a flawless track record

<EdGuardo> Every other MMORPG has been released too soon

<Lord_Of_Dreams> This one will be short as well, btw. )

<ElvenShadow> they have not made a bad game yet in the eyes of

the market

<EdGuardo> and has problems at launch

<Alkuk|Garkulk> Crappiest game Blizzard ever made was Lost

Vikings for the SNES

<Corillian> never even heard of it

<talice> Every game they've made has been popular, and a total

departure from the previous one

<ElvenShadow> that dont count

<Thu> lol @ Lost Vikings.

<ElvenShadow> those were the cave men days

<ElvenShadow> =)

<Lord_Of_Dreams> I like how they generally don't have any bugs.

<EdGuardo> Heh

<Alkuk|Garkulk> hehe

<Hoardbringer> they have yet to prove themselves after making

an MMORPG though

<BobTheUnCoolCerebrate> Blizzard is the greatest pc developer

in history in my opinion.

<Jeka> hey, i liked lost vikings p

<Lord_Of_Dreams> I haven't seen many Blizzard games come out

and have many bugs in them.

<EdGuardo> I like their policy of its done when its done

<Alkuk|Garkulk> lol

<Lord_Of_Dreams> But that worries me a bit, MMOG's create their

own bugs.

<Lord_Of_Dreams> Will they know how to handle it well enough?

<talice> I think they should bring in people who have

experience

<EdGuardo> They didnt get hacking out of diablo (i think)

<ElvenShadow> Well I am sure they have hired people from other

MMORPG before

<talice> practical knowledge of the genre

<Vsove> Like the AO team =P

<EdGuardo> i would hope they do

<Thu> EdG Far from it

<ElvenShadow> i bet they got some of the Turbiners, Sony boys

<Vsove> They certainly have enough experience with bugs.

<ElvenShadow> im sure they are ready for it

<ElvenShadow> they would not make such a huge decision without

knowing something

<talice> I think they'll be stumbling along at first.. like

Turbine with AC

<Mattt> Yes, there is hacking in Diablo . Even in the servers

where characters are saved on the Blizzard servers, there is duping. (

<talice> but they'll learn fast

<BobTheUnCoolCerebrate> You know? When you think about it, I

would have gotten fed up by now if I was Blizzard, I mean, you make

people awesome games, offer them a FREE palce to play them on, and they

still want to cheat.

<EdGuardo> Oh? so its as bad as diablo one Thu?

<Egg_> talice... quit trying to touch my kodo beast plz

<ElvenShadow> i doubt they will stumble as much as any of the

previous games

<Thu> EdG No, not THAT bad.

<Mattt> Not as bad as Diablo

<ElvenShadow> why ask Elven?

<Corillian> yeah, that is kind of pathetic

<talice> sorry (

<EdGuardo> But its still bad?

<Corillian> they even offer ppl the ability to create their own

servers

<EdGuardo> hrm

<Corillian> which can allow cheating

<ElvenShadow> Because they dont like to release the game until

they like it themselves

<ElvenShadow> and they apicky

<Vsove> Diablo was insane.

<EdGuardo> well i hope they make sure it is hack proof

<ElvenShadow> We may not see this game till

<ElvenShadow> hehe

<Thu> EdG Well, % of the ppl playing uses maphack, etc.

<ElvenShadow> Blizzard wont release a game dont wrong

<Corillian> u can't make it "hackproof"

<EdGuardo> then again what did ralph coster say...

<Mattt> I think with the constant income WoW will provide,

Battle.net will improve substantially. I think Blizzard can pull it off...

<BobTheUnCoolCerebrate> I loved Diablo , but I remember it

wasn't months before it was overrun by hackers.

<EdGuardo> the biggest mistake was putting the client into the

players hands

<EdGuardo> or some such

<Anatari> u can make it waterproof

<Corillian> the client is the game

<Mattt> Yes, the client is in the hnds of the enemy.

<talice> WoW needs to be like % serverside

<Corillian> if they didn't give ppl the client then ppl can't

play the game

<Thu> No, but, if the hackers knew that each time they release

a new hack, it will be gone within a week, they would stop bothereing,

and go to the next game.

<EdGuardo> I know

<EdGuardo> but i am saying

<Mattt> No, Thu, hackers never quit.

<Thu> Mattt True dat.

<Mattt> But programmers can't quit eitheer.

<EdGuardo> The client is the hands of hackers and they will try

to hack it

<Thu> Exactly.

<Corillian> yes

<Syn> every time it will become more difficult for the hackers

to hack it

<talice> they need to minimize the damage that hackers can do

<Lord_Of_Dreams> minutes, as always. )

<talice> in AC you can hack anything

<ElvenShadow> hehe

<talice> component burn, movement, etc

<Corillian> well the one thing I hope they allow

<Corillian> is emulators

<Syn> that would be cool

* ElvenShadow blows the whistle for good ol LOD - two minute

warning!

<Mattt> Emulators are bad!

<Thu> Sure, and if/when hackers succeed, blizzards should take

immediate actions to prevent the hacks.

<Corillian> unfortunetly, attempts to screw up hackers can

damage the emu community

<EdGuardo> Yes but i dont understand all that so im not quite

sure on how they should do it

<Lord_Of_Dreams> heh

<EdGuardo> UO Was hacked early on

<EdGuardo> and bugs like Duping destroyed the game

<Corillian> UO emulators have quite a large community

<ElvenShadow> they all seem to get hacked at some point

<talice> Blizz needs to design the game so that

hacking/duping/whatever wouldn't be beneficial to the storyline

<Sparrowhawk> I doubt they will allow emulators, it takes away

profit from them

<ElvenShadow> but, duping destroys a game

* Armand slaps Syn around a bit with a large trout

<Corillian> and they exist solely to extend the life of the

game

<EdGuardo> Uo's Economy is insane

<Lord_Of_Dreams> No company wants to allow emulators, it takes

away money.

<Syn> ouch Armandsan!

<ElvenShadow> exactly and i also would like to see the exchange

sites to go down

<Corillian> OSI allowed emulators

<Mattt> UO has no economy. It died.

<EdGuardo> people duped an insane amount of gold

<EdGuardo> Yes matt

<Mattt> OSI doesn't allow emulators.

<EdGuardo> they dont allow it

<Corillian> yes didn't try to shut them down

<Syn> they need to go ballistic on duping if it happens, I

can't stand it

<EdGuardo> but people do it anyways

<BobTheUnCoolCerebrate> ah duping.. the form of cheating that

people turn their head too...

<Corillian> which pretty much the same as allowing them

 

<Lord_Of_Dreams> Ok, another quicky for you. ) How much do

you think WoW should cost, per month? And how much are you willing to

pay?

 

<Corillian> n