[20:15] <Kiir> Hello everyone and thanks for joining
us for our third World of Warcraft community discussion. This
is a community discussion so I am going to go over how it is
going to work.
[20:16] <Kiir> What will happen is I will post a
discussion question and unmoderate the room, we will then
discuss that question for about 5 minutes, after that I will
remoderate the room and post the next question for discussion
[20:17] <Kiir> Please try to stay on topic, and do
not insult other in the channel, thank you and the first
question is:
[20:17] <Kiir> Why do you think Blizzard decided
to make WoW a mmorpg rather then a rpg/rts? What factors may
have gone into the decision to make it massive multiplayer,
rather then just stand-alone/small group multiplayer?
[20:17] <JimB> Money.
[20:17] <Sabin> Cause MMORPgs are grand
[20:17] <Yoyo|enlightened> money
[20:17] <JimB> Money, money, more money.
[20:17] <Sabin> and they have WC3 already ;/
[20:17] <Outsider> MMORPG= creating a world
[20:17] <[CT]TodesKopf> the income from a mmorpg is
much greater
[20:17] <Lifey> money
[20:17] <DeusExMachina> everyones doing an mmorpg
[20:17] <Janguan> To maintain the sense of the
massive nature of the wars portrayed in the other games.
[20:17] <WP_Apocalypse> lots of potential
[20:17] <JimB> And they have said a BILLION times
that they are all EQ/DAoC addicts.
[20:17] <Dulahey> people like them better
[20:17] <JimB> Or were.
[20:18] <Yoyo|enlightened> plus it gives us remaining
EQ folks a way out =P
[20:18] <_404Error_> Mmmm, Blizzard had to come to
the next "level of gaming" I guess...
[20:18] <DeusExMachina> everyone else is doing it, so
blizzards jumping on the bandwagon and making one too.
[20:18] <[CT]TodesKopf> it also cements their
clientel and will draw in a group of players that hasnt used
their products before
[20:18] <WP_Apocalypse> nah its more really that is
the next level
[20:18] <_404Error_> yep, its what I'm thinking
deusexmachina
[20:18] <Amathil> Blizz stands to hold a dominant
stance if they do enough research. People tend to have many
common complaints amongst MMORPGs, so if Blizz can really
assess how to correct those problems, they can dominate the
MMORPG market
[20:18] <Sabin> I agree.
[20:18] <Outsider> MMORPG are a modern way of playing
[20:18] <Razoth> MMORPGs are more in depth, players
can finally "become" a part of the warcraft world..
however yes the end reason is money
[20:18] <_404Error_> yeah
[20:18] <Janguan> Right on, Amathil.
[20:18] <wulvyrn> it is much harder to cheat with
mmorpg games and i see many mmorpgs coming out
[20:18] <WP_Apocalypse> yeah first there were single
player games, than multiplayer, and mmog are just the next
level
[20:18] <Amathil> MMORPGs are the new style of game.
Now you can escape from the real world... into another world
[20:18] <XRedAshesX> Making warcraft into an MMORPG
is a no-brainer.
[20:19] <JimB> If Blizzard ever wizens up and
supports the community. It can do well.
[20:19] <DeusExMachina> werd, jimb
[20:19] <Outsider> Amathil: that could be not so good
[20:19] <WP_Apocalypse> and furthermore the market is
now start to accepting paying a monthy fee
[20:19] <Keystone> i think they'll do great with
wow..considering they have quite a few high end gamers on the
team
[20:19] <[CT]TodesKopf> yep
[20:19] <Janguan> Yeah, they're community contact is
kinda ... terrible.
[20:19] <XRedAshesX> Blizzard usually does a good job
with community.
[20:20] <Kiir> Since WoW is going to have new and
different items such as zepplins, submarines and guns, how do
you think this will change gameplay from the more traditional
medieval mmorpgs?
[20:20] <Sabin> Zeppelins arent new.
[20:20] <Yoyo|enlightened> gonna make some
interesting balancing work
[20:20] <DeusExMachina> neither are guns, anarchy
online has guns
[20:20] <Sabin> WC has guns.
[20:20] <Mattt> Zeppelins are new to the MMOG world
[20:20] <Sabin> Gunmen ;/
[20:20] <Grey> ewwww sabin
[20:20] <XRedAshesX> It would add a lot more for us
to play with :)
[20:20] <Sabin> oh yeah mmog..
[20:20] <Kiir> yeah but anarachy online isn't a
medievil mmorpg
[20:21] <Mattt> And guns are new to medieval ;)
[20:21] <Cid{FYD}> Pfft, guns, I'm outta here
[20:21] <Amathil> you have to make sure that they
don't get out of control
[20:21] <Morgana> Is this a mmog or an mmorpg
[20:21] <Watcher> I mean if the combat was all long
range then itd be different
[20:21] <WP_Apocalypse> mmorpg
[20:21] <Watcher> but since a lot of the weapons are
close combat anyways
[20:21] <Flarestar> Vehicles always change things a
bit.
[20:21] <Yoyo|enlightened> horizons claims to have
dragons, though that game will be lucky to get finished in 20
years
[20:21] <JimB> Well, so far guns are just ranged
weapons and the vehicles havent been said to be
player-controlled. Frankly, I don't think either are
revolutionary.
[20:21] <Watcher> its just like adding new archery
weapons
[20:21] <Flarestar> But on the whole it won't make a
great deal of difference.
[20:21] <[CT]TodesKopf> WC isnt strictly a medieval
rpg. the universe started as that, but snice WC2, the
technologies and magic have diffirentiated it from a standard
[20:21] <Keystone> just going to be another thing to
figure in when playing the high end game imo....it basically
all comes down to the math however you program it..you'll need
x dps and x many people to kill said mob
[20:21] <_404Error_> I just wish that ranged weapons
won't take on Melee weapons
[20:21] <Sabin> I want a jet
[20:21] <DeusExMachina> i agree with jimb
[20:21] <Yoyo|enlightened> there is no such thing as
an mmorpg, you can't get that many players to keep the rp
aspect of the game
[20:21] <Keystone> unless there is some way around
that..that i can't see
[20:21] <Kheldon> MMOG is short for the general type
of games...then you just add RPG, RTS FPS...etc
[20:21] <Janguan> Guns have to be treated like
different arrows... maybe terrible accuracy, but if it hits,
it HITS.
[20:21] <XRedAshesX> Yea, that wouldn't work out too
well, having guns and melee weapons..
[20:22] <Yoyo|enlightened> ther'es till niches of it,
but the entire game just doesn't work out that way
[20:22] <Watcher> it would work
[20:22] <Mattt> Yoyo, regular RPGs have nothing to do
with RP either. ;p
[20:22] <Watcher> Because its just like new archery
weapons
[20:22] <wulvyrn> this should allow a greater appeal
to more people as to expand the fantasy feel from not just a
D&D world but to an advanced fantasy world
[20:22] <DeusExMachina> theres no way they could have
both guns and bows in the same mmorpg
[20:22] <Rasir> Guns are projectile weapons just like
magic and arrows
[20:22] <DeusExMachina> thats just retarded
[20:22] <Amathil> I think that it's definitely a step
in the right direction. Keeping variety in a game is
incredibly important, and you have to make sure that you, at
minimum, allow the players to have a varied way of playing.
Otherwise, you just get a run-to-the-mileforts like in DAoC
[20:22] <Watcher> thats like saying archery wont work
with melee because its long range
[20:22] <XRedAshesX> Yea, but they're guns.
[20:22] <Sabin> I agree.
[20:22] <XRedAshesX> I mean c'mon
[20:22] <Yoyo|enlightened> heh, true. but you control
that yourself. in mmo's, you can't control other players
[20:22] <XRedAshesX> Who wouldn't use a gun?
[20:22] <KingMolson> I definetly would
[20:22] <FleshMade[empty]> Cool
[20:22] <_404Error_> I wouldn't
[20:22] <Rasir> it depends on the positives and
negatives of using the gun
[20:22] <DeusExMachina> what would the point be of a
bow if you had a gun?
[20:22] <Mattt> You can have guns and bows. The Guns
in Warcraft aren't -that- advanced.
[20:22] <Gilthas> We aren't talking semi-automatic
9mm ehre folks.
[20:22] <Rasir> you're talking about primitive
dwarven gun techology, here
[20:22] <Razoth> guns dont belong in a medival
fantasy setting
[20:22] <XRedAshesX> I know
[20:23] <Janguan> GAR! I'ma gonna chop your
blunderbuss with me axe!
[20:23] <Gilthas> We're talking one-shot flint-lock
style rifles.
[20:23] <DeusExMachina> thats the point razoth
[20:23] <XRedAshesX> I agree with razoth
[20:23] <Flarestar> Well, if it stays on level with
regular Warcraft, they're fairly primitive guns, except for
cannon. So provided that their accuracy was bad, chance for
misfire or explosion was pretty decent, they won't be
unbalanced.
[20:23] <Sabin> Yeah..
[20:23] <Caedar[SOT]> Testing?
[20:23] <KingMolson> Exactly, their just ancient guns
almost guaranteed to miss.
[20:23] <Sabin> Ba!
[20:23] <Rasir> Guns don't belong? Tell that to the
creators of wc2. I saw some guns in there.
[20:23] <KingMolson> well, probably not that bad
[20:23] <DeusExMachina> agreed flarestar
[20:23] <[CT]TodesKopf> we're not sure if there are
non-combat skills in the game yet, although I sincerely doubt
it will play any big role
[20:23] <[Z-I]Zulax> muskets, not modern guns =)
[20:23] <Janguan> Really, cannons have been in the
universe for a LONG while, eh...
[20:23] <Flarestar> Exactly
[20:23] <KingMolson> I think blizzard will make a
decent trade and crafting system
[20:23] <Kheldon> I hope so
[20:24] <XRedAshesX> Yea
[20:24] <Rasir> And the load times on flint &
powder guns are atrocious
[20:24] <Dulahey> guns = NO
[20:24] <Mattt> We definitely are. WoW takes place
after WC3. ;)
[20:24] <DeusExMachina> i agree with dulahey
[20:24] <_404Error_> I don't think that cannons will
be in WoW...
[20:24] <Amathil> I think blizzard has a pretty good
grasp on how to balance a game, so I don't think they'll let
them get out of control
[20:24] <Jordan|Cash> wow looks l33t
[20:24] <[Z-I]Zulax> althou there aren't that much
difference between guns and arrows, and projectile magic..
[20:24] <KingMolson> Well, cannons will exist in the
game world
[20:24] <Mattt> I played War3 and I thought the guns
fit just fine. I think they will in WoW too.
[20:24] <Rasir> Guns = necessary to retain the
continuity and integrity of the Warcraft universe.
[20:24] <KingMolson> wether we'll get to use them or
not
[20:24] <KingMolson> thats debateable
[20:24] <[CT]TodesKopf> I havent seen any range
weapons, be they bows or guns in the screenshots or gameplay
footage
[20:24] <XRedAshesX> Very true.
[20:24] <KingMolson> But back to the original point,
adding new transport and new forms of archery weapons isnt
revolutionary
[20:25] <Kiir> Should the gameworld be dependant
on a player made economy and political structure?
[20:25] <Flarestar> No.
[20:25] <DeusExMachina> yes
[20:25] <Flarestar> No.
[20:25] <DeusExMachina> yes
[20:25] <XRedAshesX> yes and no
[20:25] <Mattt> Yes!
[20:25] <Mattt> and no
[20:25] <Kiir> explain?
[20:25] <Mattt> too
[20:25] <DeusExMachina> that would be awesome.
[20:25] <Amathil> It should have a good importance,
but not be dominating
[20:25] <[CT]TodesKopf> yep
[20:25] <KingMolson> I believe a player made economy
is the most interesting
[20:25] <Dulahey> yeah
[20:25] <DeusExMachina> it has to be controlled
though
[20:26] <Dulahey> very much so
[20:26] <DeusExMachina> player made economies tend to
be pretty bad.
[20:26] <Janguan> If Blizzard wants some control,
then no, but if they want us to go amok, well...
[20:26] <KingMolson> It would allow players to affect
the gameworld to a greater degree
[20:26] <Mattt> I think players should be given many
tools to AFFECT the world but not to CREATE the world.
[20:26] <Tenuuro> It should with the basic help of
npc economy
[20:26] <Dulahey> look at UO
[20:26] <Dulahey> it's all screwed up now
[20:26] <Morgana> As long as anarchists can't make
too much of a difference on the playing of others
[20:26] <Mattt> Devs should still create content.
[20:26] <XRedAshesX> You can't really trust a
community, especially if it is based on economy
[20:26] <KingMolson> And would mean they would feel
more important
[20:26] <[Z-I]Zulax> it should be a close economic
system, where money spend is money gone, or recycled as
resouce else where
[20:26] <DeusExMachina> too much haxxor
[20:26] <_404Error_> Player made economy has do deal
with inflation, when you get through it its kewl
[20:26] <Sabin> Mmm
[20:26] <wulvyrn> i say yes - it would be very
interesting - and this does happen to a point now in diablo ii
where you trade for only the most wanted items
[20:26] <Amathil> You can't make player-made weapons
the most powerful. Drops need to be the best, but players
should still be able to influence the world
[20:26] <[Z-I]Zulax> so people dont' have 2 billion
dollars and nothing to buy
[20:26] <DeusExMachina> player made politics would be
interesting to see
[20:26] <[CT]TodesKopf> player made economies are a
great idea, but the rarely work out. only if someone keeps a
tight control on it will it ever flourish
[20:26] <KingMolson> thats always been a problem,
single player you can be the hero but in an MMORPG you havent
really been able to affect the world
[20:26] <Flarestar> Actually, to clarify, under no
circumstances. It should be balanced, but not wholly
dependent. If the game is wholly dependent on the players for
economy and politics, you're going to have to implement a
large number of automatic limitations and controls.
[20:26] <DeusExMachina> kind of like DAOC's realm
system only it would WORK
[20:26] <Mattt> Player made economies can work if
they aren't destroyed by things like Trammel and dupe bugs.
[20:26] <DeusExMachina> wouldnt that be awesome
[20:26] <Yoyo|enlightened> mmo's always need to have
a player run economy
[20:26] <KingMolson> so It would be more enjoyable to
make economies/ politics player run
[20:27] <DeusExMachina> blizzard sucks at catching
bugs and hacks
[20:27] <Yoyo|enlightened> politics ... not so sure
on
[20:27] <XRedAshesX> Heh
[20:27] <Flarestar> Economy, possibly. Politics, God
no.
[20:27] <XRedAshesX> No politics.
[20:27] <KingMolson> MMORPGs are easier to get cheat
free because of the server system involved
[20:27] <DeusExMachina> dude political control would
be revolutionary
[20:27] <Dulahey> No politics
[20:27] <Amathil> Politics are a bad idea
[20:27] <Flarestar> Sullon Zek server in EverQuest is
a very prime example of why player run politics are bad.
[20:27] <KingMolson> most of the game mechanics are
on the server side
[20:27] <Sanaleb> blizz catches them they just can't
fix them fast enough
[20:27] <DeusExMachina> its never really been
executed successfully
[20:27] <XRedAshesX> They would have politics screwed
up the first week.
[20:27] <Amathil> the problem is voting blocks
[20:27] <Yoyo|enlightened> you cannot stop hacks on a
client side game, it's not possible
[20:27] <DeusExMachina> blizzards pretty good as far
as new ideas go, i want to see what they can do with this.
[20:27] <Caedar[SOT]> ATITD has more politics than
you could ever imagine. :P
[20:28] <Silorm> go look in bazaar zone on any non
pvp server Flarestar and see how well player economy's run :)
[20:28] <wulvyrn> what kind of politics are we
talking about? electing kings or guilds or what kind of higher
orders?
[20:28] <KingMolson> Well, who says it should be
democratic anyways
[20:28] <XRedAshesX> Hehe
[20:28] <Dulahey> lol
[20:28] <KingMolson> name one democracy in medieval
times?
[20:28] <Dulahey> Commies
[20:28] <Amathil> politics are just asking for
trouble. Plain and simple
[20:28] <[CT]TodesKopf> politics are always run to
some degree by the powerful guilds, but to leave it completely
in their hands would be folly
[20:28] <DeusExMachina> it should be run by the
highest levels.
[20:28] <Flarestar> Silorm, I play on a blue server.
[20:28] <Dareus> KingMolson-Venice
[20:28] <KingMolson> it would be more fun if it was
more feudal
[20:28] <DeusExMachina> haha
[20:28] <XRedAshesX> True.
[20:28] <Dulahey> lol
[20:28] <KingMolson> That was more renaisance.
[20:28] <Amathil> Politics happen by themselves -- no
need to make them more influential than they already can be
[20:28] <Yoyo|enlightened> politics might work out in
a pure pvp game (much like shadowbane). in a game that's
restricted, you really don't have any enforcement of political
rules
[20:28] <Dareus> KingMolson-it began before the
renaisance
[20:29] <Dareus> I can look up the the exact date if
you wish ;)
[20:29] <DeusExMachina> politics should be more
controlled by blizzard, while the economy should be left up to
the players-controlling inflation for example would help
balance the economy
[20:29] <boridi|MLF> lotsa politics in daoc
[20:29] <boridi|MLF> hehe
[20:29] <XRedAshesX> I agree
[20:29] <DeusExMachina> boridi, the politics in daoc
are worthless
[20:29] <KingMolson> Heh dareus, fine I believe you
:)
[20:29] <DeusExMachina> the realm/relic system is a
miserable failure
[20:29] <Tchrin> Not as much Politics as there is in
ATITD
[20:29] <boridi|MLF> yeah
[20:29] <Janguan> There are a lot of politics in DAoC,
but they are worthless, true.
[20:29] <Zul> daoc has little or no politics compared
to games like eq [20:29] <KingMolson> but seriously does
masses of orcs stand in a voting line?
[20:30] <boridi|MLF> but you got like inner realm
fights hhehe
[20:30] <Zul> and on eq servers w/o pvp
[20:30] <KingMolson> really satisfy the storyline
[20:30] <Mattt> Just because one game doesn't
something wrong, doesn't mean it can't be done right.
[20:30] <XRedAshesX> Just leave politics to blizzard
[20:30] <KingMolson> and atmosphere
[20:30] <Aragwen> omg realm/relic system is great in
daoc.
[20:30] <DeusExMachina> rofl molson
[20:30] <Kiir> who said it ha to be a voting line
[20:30] <Kiir> politics could be me strong orc me
rule now
[20:30] <Sabin> relic :>
[20:30] <Mattt> yeah
[20:30] <Sanaleb> politics mean nothing ;p
[20:30] <Yoyo|enlightened> politics is a rather broad
word
[20:30] <Mattt> Orcish clan leaders!
[20:30] <XRedAshesX> lol
[20:30] <Amathil> Politics don't belong in the
players' hands
[20:30] <Sanaleb> and i play in a 4 team guild on a
racewar server ;)
[20:30] <DeusExMachina> they could make the game
interesting
[20:30] <KingMolson> Yeah, that would be a good way
of doing it actually, people with power, take power
[20:30] <Janguan> Me stronger orc, ME rule now! You
much stronger orc... me run now...
[20:30] <Dareus> Well orcs would probably fall more
under a tribal political structure
[20:30] <DeusExMachina> yeah.
[20:30] <XRedAshesX> haha
[20:30] <KingMolson> so the older players with less
left to do could become politicaly influential
[20:30] <Kiir> exactly
[20:30] <Caedar[SOT]> Amathil, they do in ATITD. Any
player can change the world through the law system.
[20:30] <DeusExMachina> different political structure
for different races.
[20:31] <Amathil> hmm..
[20:31] <DeusExMachina> they should have four realms,
a la daoc
[20:31] <Kiir> nothing said means that it has to be a
democratic or republic voting system
[20:31] <wulvyrn> i'd go a system like we have here
on earth - if the strong can rule, they do - if they have to
be elected or you can form your own guilds - you can do that
too
[20:31] <DeusExMachina> but leave more of the control
as far as inner realm politics goes up to players
[20:31] <_404Error_> Caedar, you're the dude from
ATITD community?
[20:31] <Kiir> politics could be me the strongest
ruler me take over this land
[20:31] <Amathil> The problem with politics is the
possibility that someone could end up having too much power
over the world.
[20:31] <Caedar[SOT]> 404Error, I'm quite involved,
yes.
[20:31] <Tchrin> _404Error_ yeah he is, and me ;)
[20:31] <DeusExMachina> it should be a challenge
based political system
[20:31] <XRedAshesX> Question: Will there be a story
that is affected by the players?
[20:31] <_404Error_> kewl :D
[20:31] <Caedar[SOT]> I'm the 2nd longest tester.
[20:32] <Kiir> Do you think that the various races
should gain and lose power based on the players success in the
game and effect on the world?
[20:32] <DeusExMachina> yes.
[20:32] <Mattt> Yes!
[20:32] <Dulahey> YES!!!!!!!!!!!!
[20:32] <Yoyo|enlightened> no
[20:32] <XRedAshesX> Definently
[20:32] <Kheldon> Yup
[20:32] <Amathil> Do you mean races in general?
[20:32] <[CT]TodesKopf> no
[20:32] <DeusExMachina> why not yoyo?
[20:32] <Corona> no
[20:32] <Flarestar> Define power, please.
[20:32] <Mattt> Races as in groups of races, I'd
imagine
[20:32] <Silorm> yes
[20:32] <Yoyo|enlightened> true, define power
[20:32] <Sanaleb> no
[20:32] <Mattt> say like nations
[20:32] <[Z-I]Zulax> yep define power
[20:32] <Mattt> power could mean different things
[20:32] <KingMolson> Yeah I do, but in a way that
doesnt ultimately destroy the play experience of newbies of
the weaker races
[20:32] <DeusExMachina> military or economic power?
[20:33] <Derkas> Yes, the game shouldn't just single
characters out and affect them but to affect en mass
[20:33] <Sanaleb> i don't want my race to get worse
because other people suck :p
[20:33] <Kiir> Hmm let's go with both
[20:33] <Grey> numbers are power
[20:33] <Mattt> For example, a race in power may get
items for less money
[20:33] <Zul[CQ]> So kiir do you mean to say the a
guild would be confined to only one race? or side?
[20:33] <[CT]TodesKopf> you'd end up with players
joining the strong races, and the system unbalancing extremely
fast
[20:33] <Dulahey> if 98% of the people are playing
humans, and controlling the world they should be reduced
[20:33] <Yoyo|enlightened> if you mean all your
spells / melee starts doing less damage because you happen to
be on a weaker "team"
[20:33] <Flarestar> Are we talking economic,
military, skill, personal, what?
[20:33] <wulvyrn> cool idea - how are the front lines
going to be affected i.e. how far do i travel to find more
orcs
[20:33] <Razoth> nations should loose or gain power,
but a race should not loose seeing in the dark because humans
are too numerous :P
[20:33] <DeusExMachina> a la daoc yoyo =P
[20:33] <Grey> the race with more population with be
the better
[20:33] <Yoyo|enlightened> yeh, not a big fan of that
[20:33] <Kiir> let's define power as economic and
military
[20:33] <Flarestar> Economic, yes
[20:33] <Flarestar> Military, no
[20:33] <DeusExMachina> how would the economic power
work?
[20:33] <Flarestar> Only in a general sense
[20:33] <DeusExMachina> perhaps have one big central
government for each race, have each player pay taxes?
[20:34] <Dulahey> it could depend on your race and
what part of the world you'rein
[20:34] <Mattt> Economic could be like the buying of
items from an NPC
[20:34] <Flarestar> Economic power makes sense, if
there's more of them, they'll gather more resources and have a
better financial foothold.
[20:34] <KingMolson> Power is the ability to control,
so I dont think we'd be talking about economic or political
but merely of dominance.
[20:34] <wulvyrn> with a player based economy and
military - is this question mute?
[20:34] <Kheldon> cheaper for crafters of that race?
discounts from NPCs maybe?
[20:34] <XRedAshesX> Taxes?
[20:34] <DeusExMachina> sure,
[20:34] <Flarestar> As well as be able to get better
trade deals.
[20:34] <XRedAshesX> Hmmm
[20:34] <DeusExMachina> taxes is a decent idea.
[20:34] <Dulahey> orcs in human territory/ human in
orc territory
[20:34] <XRedAshesX> I see how that would owrk.
[20:34] <Corona> no, as its nearly impossible to
balance classes (both in class balance as well as population
balance), adding a power swing would complicate things further
-- eventually you are left with an overabundance of one class
or alliance which consistently tilts the power to thier side,
thus making them even more powerful
[20:34] <Janguan> Agh! First my tithes as a Paladin,
and now taxes to my King! ARGH!
[20:34] <XRedAshesX> work*
[20:34] <Yoyo|enlightened> i could see getting maybe
an extra ability, or something like that if you were on a
powerful side
[20:34] <Amathil> Military power based on race is the
cycle of nerfs in DAoC. It fails, because population shifts
change the apparent balance of a race/class
[20:34] <Mattt> Of course, then everyone would make
that race
[20:34] <Yoyo|enlightened> but i dont think it should
be much more than something to play with
[20:34] <XRedAshesX> Deus that would work.
[20:34] <DeusExMachina> i think so red ashes.
[20:35] <Janguan> Can't make it work, because if you
look at it in real life, people that get power start crushing
others and repressing them.
[20:35] <Razoth> Janguan: you should be happy thats
all the penalties you have, for all those paladin power s:P
[20:35] <DeusExMachina> of course there would have to
be a penalty for not paying taxes...
[20:35] <XRedAshesX> Yea.
[20:35] <Sabin|Homework> ;/
[20:35] <DeusExMachina> like maybe you cant log on
for a day or something
[20:35] <Dulahey> i think it should all be balanced
[20:35] <XRedAshesX> lol, no that wouldn't be good.
[20:35] <Aragwen> lol deus
[20:35] <Kiir> shoudl be able to log in
[20:35] <Mattt> Making it so you can't log on
wouldn't work
[20:36] <Mattt> and everyone hates taxes, so I'm not
sure they'd be a good idea
[20:36] <XRedAshesX> Taking gold?
[20:36] <Mattt> maybe if it was a tax on goods you
buy
[20:36] <[MTF]Innerwar> taxes
[20:36] <KingMolson> Well, taxes and laws are just
where one group has control over another and forces rules onto
them and takes their goods
[20:36] <XRedAshesX> or an item?
[20:36] <[MTF]Innerwar> protection money
[20:36] <Kiir> but maybe you are put in a debtors
prison and forced to work off your debt under the might
overlord
[20:36] <Mattt> rather than a tax you must pay every
so often
[20:36] <Derkas> you can't stop people from playing
[20:36] <[MTF]Innerwar> are there safe zones in wowc?
[20:36] <DeusExMachina> how else would they have a
race wide economy?
[20:36] <Razoth> if there were taxes id become like
robin hood
[20:36] <KingMolson> So if you didnt want to listen
to some ones laws or taxes
[20:36] <[MTF]Innerwar> if no tax pay = no safe
[20:36] <[MTF]Innerwar> :P
[20:36] <XRedAshesX> lol raz
[20:36] <KingMolson> they should have to enforce it
with brute strength
[20:36] <KingMolson> not game mechanics
[20:36] <[MTF]Innerwar> i dunno
[20:36] <Amathil> molson -- good thought
[20:36] <DeusExMachina> yeah maybe if you dont pay
"tribute" to your race the guards dont protect you
[20:36] <wulvyrn> i'd move out in the woods before
paying my debt
[20:36] <DeusExMachina> or the merchants give you
higher prices
[20:37] <[MTF]Innerwar> basically a bunch of subtle
problems
[20:37] <[MTF]Innerwar> and a general sour edge
[20:37] <DeusExMachina> theres a sour edge to every
game
[20:37] <Flarestar> As far as taxes.... paying taxes
implies that you're under the protection and aligned with the
person you're paying them to. So if they don't pay taxes, just
have the guards become neutral to them, won't help, won't
hurt. If their race is inclined to not be too friendly, could
even have them go hostile.
[20:37] <XRedAshesX> Maybe add a charm factor.
[20:37] <Kiir> the guildmaster is less likely to give
you a quest, since you haven't paid your due to the town?
[20:37] <Aragwen> aggred
[20:37] <Aragwen> agreed*
[20:37] <Razoth> id live in the woods aswell, however
when i needed supplies from town i had better be able to wear
a cloak and sneak in.. they could make it dumb and the guards
automatically know you didnt pay taxes by the color of your
cloak :P
[20:37] <Janguan> But what happens when some newbie
starts playing and doesn't realize that they're getting behind
and then get nailed over it? It's Bliz and they appease the
casual player.
[20:37] <DeusExMachina> kiir and flare have it.
[20:38] <wulvyrn> if one needs supplies out in the
wild, make friends with orcs even
[20:38] <DeusExMachina> mmorpgs arent designed for
casual players
[20:38] <Mattt> Yes they are
[20:38] <Mattt> look at UO
[20:38] <XRedAshesX> Yea, that's true.
[20:38] <Mattt> Maybe newbies don't have to pay taxes
for the first week/month/something.
[20:38] <[MTF]Innerwar> they should at least let
casual players get a kick out of it regardless
[20:39] <Kiir> What can WoW do to make guilds a
more integrated part of the world?
[20:40] <Sabin|Homework> Mm.
[20:40] <Mattt> Make many options (e.g.
customizability)
[20:40] <DeusExMachina> let the guilds have their own
economy
[20:40] <Amathil> Hmm
[20:40] <Mattt> Make them more like UO than EQ.
[20:40] <DeusExMachina> and guild relations with one
another
[20:40] <Yoyo|enlightened> guild halls, as they've
promised for d2 =)
[20:40] <KingMolson> Give them more ability to
control aspects of the world
[20:40] <Janguan> Guild quests?
[20:40] <[MTF]Innerwar> A "simple" thing is
guild towns
[20:40] <Mattt> Yeah, guildhalls like D2. lol
[20:40] <KingMolson> such as town buildings, npc
groups and such
[20:40] <[MTF]Innerwar> starwars galaxies are doing
this
[20:40] <DeusExMachina> yeah UO guilds own
[20:40] <DeusExMachina> UO had the right idea as far
as guilds go
[20:40] <KingMolson> that would be another good way
of allowing player politics
[20:40] <Flarestar> 1) Allow a structure to be built
for the guild, along with a permanent room to store gear and
equipment
[20:40] <Yoyo|enlightened> some sort of in game
tracking, to see who is guilded, when they were last on, etc
[20:40] <KingMolson> let guilds control aspects of
the world
[20:40] <Dulahey> i like UO guilds
[20:40] <KingMolson> some become huge and seem like
nations
[20:41] <KingMolson> but others might remain fairly
small and even become vasals to larger guilds
[20:41] <XRedAshesX> Make it so Guilds can build
cities and towns and so-forth.
[20:41] <Flarestar> 2) Allow guilds to have some
influence over local politics, namely NPC reactions to you and
merchant dealings.
[20:41] <Dulahey> yeah
[20:41] <Kheldon> Integrated systems for guilds,
alliances, treassuries, enemyguilds
[20:41] <KingMolson> Then players in the guilds
decide wether to be democratic or not
[20:41] <DeusExMachina> ties into politics-perhaps
the most powerful guild in military and economics is the head
of the race/kingdom/realm or whatever
[20:41] <Aragwen> guilds will be able to build
buildings and control mines that will vitally effect the world
around
[20:41] <Dulahey> let guilds control an area of land
[20:41] <wulvyrn> guilds to serve as a resouce for
training, buying, selling, quests, etc. - but have many quilds
or customize them so there is a good choice among many guilds
[20:41] <Dulahey> make their own towns
[20:41] <KingMolson> I mean the only way to integrate
something furhter into the world is to give it more freedom to
affect it
[20:41] <XRedAshesX> Make he guild settlement
customizable.
[20:41] <DeusExMachina> guilds should have their own
towns.
[20:42] <KingMolson> Guilds should be able to take
control of both player and NPC towns/ buildings or areas
[20:42] <Derkas> if guilds can control lands could
they also lose lands?
[20:42] <KingMolson> paying for the guards and
possibly taxing
[20:42] <DeusExMachina> the guild format should be
similar to the town building format in war3
[20:42] <[MTF]Innerwar> guild ratings affect prices
for relevant items?
[20:42] <Flarestar> Should be able to have more than
a town, if you really want to come down to it. A strong guild
should have the ability to have their own stronghold.
[20:42] <Razoth> I dont think the world would be big
enough for each guild to get its own towns.. not unless you
wanted the whole world to be a metropolis
[20:42] <Kiir> i think if you can control land you
shoudl be able to lose land
[20:42] <KingMolson> they could task the guards to
collect money from shop owners
[20:42] <Janguan> Say a fairly powerful guild starts
getting a good amount of prestige, a King might implore them
to play as guardians his kingdom.
[20:42] <Dulahey> maybe control the amount of guilds
[20:42] <XRedAshesX> Make it so other guilds can take
it over.
[20:42] <Mattt> Make it so you can submit customized
stuff for your guild (e.g. guild symbol). To reduce the number
of submissions, make a minimum guild size required for
submission, based on server size.
[20:42] <Dulahey> like factions
[20:42] <Dulahey> but have MANY factions
[20:42] <DeusExMachina> would the king be an npc or a
player?
[20:42] <wulvyrn> i like the town idea but i like to
be around a place where i can trade this for that - i.e. i'm a
big warriro and i have this really cool staff i can't use but
i can sell it to a another warrior or b a wizard?
[20:43] <Flarestar> Question: will players be able to
be effective merchants in WoW?
[20:43] <XRedAshesX> That would be cool.
[20:43] <Dulahey> the king could be a person, but it
would have to be a very dedicated person
[20:43] <KingMolson> Another good aspect of the
guilds running politics would be that
[20:43] <Mattt> No idea, Flarestar, but let's keep on
topic pls. :)
[20:43] <Yoyo|enlightened> The Bazaar version 2? =)
[20:43] <Flarestar> It is on topic, actually.
[20:43] <KingMolson> people who dont want to
participate in any violence just dont join a guild
[20:43] <Janguan> NPC more likely.
[20:44] <DeusExMachina> a player king would be cool,
no matter how impossible =P
[20:44] <KingMolson> It really wouldnt be impossible
to have a player king.
[20:44] <XRedAshesX> Deus, that would be kinda tough
on the player who is king.
[20:44] <KingMolson> a player guild would sieze power
by controling other guilds and towns and such
[20:44] <Dulahey> like i said, it would have to be a
very dedicated person
[20:44] <KingMolson> then the leader of the guild
could call himself king of the area
[20:44] <Mattt> A player king would have toooo much
power, though.
[20:44] <wulvyrn> guilds or belongs to guilds should
give you economic bonuses or taxes around the land
[20:44] <DeusExMachina> they could do kind of a UO
lord british kinda thing
[20:45] <KingMolson> making up boundaries by the
places he controls.
[20:45] <XRedAshesX> Yea
[20:45] <Yoyo|enlightened> i think player built
cities just cause too many headaches
[20:45] <KingMolson> Well, the balance of power
shifts quickly as new guilds arise
[20:45] <Derkas> could there be ways for guilds to
indirectly affect other guilds?
[20:45] <Mattt> Player built cities can work if
designed correctly (e.g. SWG).
[20:45] <KingMolson> his power wouldnt be in his own
hands but the hands of his suporters
[20:45] <Derkas> meaning, no actualy guild war?
[20:45] <DeusExMachina> the only game that has
successfully executed or even attempted player build cities
that i know of is UO
[20:45] <Yoyo|enlightened> if there are a set # of
cities that can be controlled, maybe
[20:45] <KingMolson> if he lost support he would lose
power
[20:45] <Dulahey> i think guild members should just
be able to build their houses near each other
[20:45] <Yoyo|enlightened> but allowing players to
build their own
[20:45] <XRedAshesX> You could maybe make a guild a
leader?
[20:45] <[MTF]Innerwar> SWG handles the player city
"problem" with giving players a set of predefined
house plans and the like
[20:45] <Mattt> UO hasn't attempted player built
cities
[20:45] <Mattt> only player built housing
[20:45] <[MTF]Innerwar> which is a fairly simple way
of doing it
[20:46] <Kiir> The previous Warcraft games had a
class system in that certain units could do certain things.
Other MMORPGS go with a skill system where what you can do is
only limited by your skills. In other words, to become a
Blademaster, do you think you should have to choose that class
and build up to it? Or should any orc who chooses the right
skills, eventually "become" a Blademaster?
[20:47] <Kheldon> Would be cool with a system where
you lvled and gained pracs, but to learn skills you'd have to
find tutors or other players, and then getting them taught to
you, and after that you can spend pracs to raise those skills,
keeping it skillbased with lvls to 'control' it
someway...maybe but not class system :P
[20:47] <Mattt> Class based = bad!
[20:47] <wulvyrn> i like the latter much better
[20:47] <Kheldon> Yeah, Mattt pretty much wrapped it
up :P
[20:47] <Mattt> lol
[20:47] <Yoyo|enlightened> class based is nice for
lazy folk like me
[20:47] <Dulahey> i like how UO does it
[20:47] <wulvyrn> skills should make you a class not
the other way around
[20:47] <Mattt> Class based is harder, I find
[20:47] <Kiir> i kind of like a basic class concept
[20:47] <Kahveen2> Skill based system are very very
very hard to get right - and are rarely dont right
[20:47] <Razoth> class systems always work best,
otherwise you get these characters that can do every thing
[20:47] <Yoyo|enlightened> skill based has a number
of problems
[20:47] <Mattt> I like customizing my class
[20:47] <Yoyo|enlightened> including people with the
ability to do everything
[20:47] <Kiir> that can learn skills from other areas
just not necisarily as well as those of other classes
[20:47] <Kahveen2> Depending on PCs to train - would
introduce a problem of elite stratification
[20:47] <KingMolson> My personal favorite system has
skills so that you can choose the type of character you want
to play
[20:47] <Yoyo|enlightened> and devs changing skills
that have been gained
[20:48] <KingMolson> but within the skills are
ability trees
[20:48] <DeusExMachina> im out guys, see ya later
[20:48] <Derkas> I'd rather like to see classes
handled like D&D 3rd edition
[20:48] <Yoyo|enlightened> so suddenly you find
yourself useless
[20:48] <Kahveen2> Basically NO matter what you dod -
people WILL make classes
[20:48] <Mattt> Characters can't do everything if you
limit how many skills osmeone can get.
[20:48] <KingMolson> so you learn abilities instead
of just numbers
[20:48] <Kahveen2> By doing it yourself - you can
balance etc
[20:48] <Derkas> each level you chose a class to gain
in
[20:48] <Yoyo|enlightened> the problem is balancing
those skills
[20:48] <wulvyrn> blizzard does skills very well - so
i could see if you pick x y and z - then you get a bonus for
becoming this class
[20:48] <Yoyo|enlightened> and how many you can get
[20:48] <Kahveen2> The chances of you balancing every
permutation of a skill set is unlikely
[20:48] <Yoyo|enlightened> they're already going to
be lucky to get the game out before 2004
[20:49] <Kiir> I kind of liked the diablo system
actually
[20:49] <Yoyo|enlightened> optimal, IMO, is some sort
of system that pre-defines classes
[20:49] <Yoyo|enlightened> and allows you an amount
of customization
[20:49] <Kiir> You chose your class then chose what
to specialize in
[20:49] <Janguan> Diablo was actually a nice skill
system.
[20:49] <Mattt> I dislike the level-based Diablo
system.
[20:49] <Dulahey> diablo system is bad
[20:49] <Kahveen2> Class speciailization is not bad
[20:49] <Mattt> Levels and classes are a thing of the
past!
[20:49] <Mattt> hehe
[20:49] <Derkas> i think the other games blizzard
makes are too restrivtive when implementing them to mmorpg
[20:49] <Amathil> Remember Blizzard's stance on
characters... they like to have you make an archetypal
character, and you can customize yourself from there.
[20:50] <Mattt> True
[20:50] <Derkas> those systems are very similar to
DaoC, which I wouldn't care for
[20:50] <wulvyrn> even bioware is thinking of making
a skill based game
[20:50] <Janguan> Here's a thought: when beginning
you choose two or three areas to learn in, one primary, one
secondary, one tertiary. They raise naturally, and the
combinations are more predictible.
[20:50] <Mattt> But would that fit for an MMOG,
Amathil? I don't know.
[20:50] <Dulahey> actually i like the diablo CLASS
style but not the diablo LEVEL style
[20:50] <Kahveen2> skill based system have
universally sucked
[20:50] <Derkas> I just don't like the fact that once
you're a barbarian you'll always be one
[20:50] <Kiir> As long as each class doesn't have one
optimal skill progression path i like the skill progression
after chosing class system
[20:50] <Yoyo|enlightened> optimally a pure skill
based system, that is well balanced, is the best
[20:50] <Yoyo|enlightened> but so far noone has come
close to putting that in
[20:51] <Derkas> especially if there are just a
handfull of classes to chose from
[20:51] <Kahveen2> Yoyo - almost impossible to manage
[20:51] <Yoyo|enlightened> agreed
[20:51] <Kahveen2> CAuse you have then balance every
permutation of that skill set
[20:51] <Yoyo|enlightened> but, someone has to try to
get games there eventually
[20:51] <Kahveen2> My example would be healing and AC
[20:51] <boridi|MLF> diablo class system was nice
[20:51] <[MTF]Innerwar> what about a fallout style
SPECIAL system?
[20:51] <boridi|MLF> unlike daoc
[20:51] <boridi|MLF> you can go diff paths
[20:51] <boridi|MLF> instead of the uber spec you
have to go or you suck.
[20:51] <Lancelot> so?
[20:51] <Lancelot> started?
[20:51] <Kahveen2> Had to restart my character on AC
cause I didnt choose healing early enough
[20:51] <Dulahey> i still think the UO style is by
far the best
[20:52] <Derkas> diablo class system is too
restrictive for a mmorpg
[20:52] <Janguan> In DAoC, there are some good specs
and some great specs and a lot of not so bad specs. Certain
classes suffered more or less.
[20:52] <Yoyo|enlightened> that's EQ's latest
problems with class balancing. they just keep changing things
trying to get it just right, and aren't really having much
luck landing it
[20:52] <Kahveen2> UO style is a simplistic
[20:52] <boridi|MLF> but i never played any other
mmorpgs besides daoc :\par[20:52] <wulvyrn> i still play
d2 - but i'd like more skills choice to devel my character
better
[20:52] <Mattt> In any case, I think you need to be
able to UNDO your choices. Games where you spend a skill point
and then have to restart when you screwed up are not good.
[20:52] <Derkas> UO is a use based system. Even
though good for UO noone has done that system again
[20:52] <Kahveen2> Class systems allow you to balance
much easier though
[20:52] <boridi|MLF> like respec
[20:52] <boridi|MLF> butttttt
[20:52] <Janguan> Respec is MANDATORY.
[20:52] <boridi|MLF> daoc screwed that up
[20:53] <wulvyrn> i've played ao mostly beta for a
year - but i say no hack and slash - go skill based and reward
for using those skills
[20:53] <Dulahey> well UO is good in that you can
pick whatever you want, and you can alter one part of your
character later on
[20:53] <Dulahey> you aren't restricted
[20:53] <Mattt> Yes, UO is good in that respect.
[20:53] <Kahveen2> XP for skill use is tricky
[20:53] <Mattt> I like the UO2/SWG system.
[20:53] <Kahveen2> And will most likely leave holes a
mile wide for exploitation
[20:54] <Kiir> Should there be avenues for players
to express their character's personality through gameplay?
...and if so what?
[20:54] <Janguan> Social animations!
[20:54] <Dulahey> YES
[20:54] <wulvyrn> emotes
[20:54] <Yoyo|enlightened> speech?
[20:54] <Kahveen2> definitively
[20:54] <Amathil> emote me, baby
[20:54] <Lancelott> can anyone tell me if the talking
started?
[20:54] <Mattt> Many, many billions of emotes.
[20:54] <Dulahey> Role-Playing as much as possible
[20:54] <wulvyrn> i'd like to see voice to text
[20:54] <Derkas> I sure hope so Kiir
[20:54] <Kahveen2> What you want to allow is a script
based system that would allow for IK blend of a set of basic
movements
[20:54] <Mattt> I believe they shoudl allow for and
give tools for role-playing but not enforce it in any way.
[20:55] <Kahveen2> That way people can create there
own as well as having a fixed set
[20:55] <Janguan> AO's social animations were pretty
good.
[20:55] <Derkas> I hope every arch-type character can
distinguish themselves from another char from the same
arch-type
[20:55] <Dareus> Hehe speech is a double edged sword,
especially when most of the female characters in the game are
guys ; ). However, a system with that option would be
interesting.
[20:55] <boridi|MLF> hahaha
[20:55] <wulvyrn> role-playing should be rewarding -
[20:55] <Lancelott> hmmm
[20:55] <Dulahey> yes
[20:55] <Dulahey> but how?
[20:55] <Kahveen2> Emotes are just that - flavor
[20:55] <Lancelott> someone answer me plz
[20:55] <Amathil> role-playing leading to political
power?
[20:55] <Mattt> I think a hugely important part will
be character creation! You should be able to highly customize
the look of your character!
[20:55] <Kahveen2> Should not be awarded other than
from the social environment
[20:56] <Derkas> i'd like to see an improvement from
just emotes to emote moods
[20:56] <Kahveen2> Video card prob;ems with that
Mattt
[20:56] <Mattt> The vast majority of players do not
role-play, sorry to say. So I don't think they would directly
reward or enforce roleplaying.
[20:56] <Kiir> I want long hair
[20:56] <Dulahey> i agree with matt
[20:56] <Kahveen2> though definitely simple
transformation of a set of models should be possible like in
AO at minimum
[20:56] <Amathil> How about...
[20:56] <Mattt> True, Kahveen2 but it is time to buy
a new video card. It will be 2004 at least when this game
comes out. ;)
[20:56] <Kiir> almost no mmorpg has females with long
hair
[20:56] <wulvyrn> Kiir: ditto
[20:56] <Kiir> and dang it that would be a nice
social feature
[20:56] <Kheldon> I want to be able to cut Kiirs hair
off in the game and leave her head smooth and shiny. *sagenod*
[20:57] <Mattt> lol
[20:57] <Kiir> See i want that ability too
[20:57] <Boomstick> yeah we need more hairy female
avatars
[20:57] <Dulahey> lol
[20:57] <Kahveen2> But I like my idea for emotes =)
[20:57] <Kiir> the ability to alter your apperance in
game would be nice
[20:57] <Dulahey> female tauren?
[20:57] <Dulahey> lol
[20:57] <Kahveen2> Its probably the sweetest way of
doing it ...
[20:57] <Amathil> in specific areas, your character
can wear all kinds of clothing. These zones will be the
non-killing zones, so that the loading for the extra
animations would not interfere with people wanting to kill.
[20:57] <Kahveen2> And then people could trade there
emotes as well =)
[20:57] <Yoyo|enlightened> if i see any more bearded
female dwarves...
[20:57] <Kiir> I mean how many people do you know go
through life with their hair exactly the same length or
straight down every day?
[20:57] <Kahveen2> Aging is a double-edged sword
[20:57] <Kiir> I think they should include ways to
redo your hair/apperance after character creation
[20:58] <Kheldon> True Kirr
[20:58] <Yoyo|enlightened> there are elements you
just have to leave out
[20:58] <Mattt> Yes, they need to have haircutting as
a trade skill.
[20:58] <Dulahey> lol
[20:58] <wulvyrn> Kiir: i like that idea
[20:58] <Dareus> Kiir-isn't SWG adding
skills/professions just for that?
[20:58] <Kiir> maybe 3 or 4 different hair models
that you can swap between depending on how your character was
feeling
[20:58] <Dulahey> you should have to eat tho
[20:58] <Kahveen2> have a hair-dressing skill =)
[20:59] <Kiir> yes I agree you should have to eat a
game doesn't feel real if your character doesn't eat
[20:59] <sebv> eating takes too much $$$
[20:59] <Kahveen2> rofl
[20:59] <Kahveen2> would depend what they're focusing
on in the game
[20:59] <Kahveen2> long or short game play etc.
[20:59] <Kiir> yes but eating is a social part of
life and is expected to happen in a game as well
[20:59] <Janguan> Eating CAN happen, but doesn't HAVE
to.
[21:00] <Kahveen2> Not really
[21:00] <Amathil> how about... going into battle with
a full stomach of well-prepared food allows for enhanced
combat. I can imagine the chef-bots, haha
[21:00] <Kiir> sleeping takes away from fun but
buying muffins or cookies for a copper or two add some realism
[21:00] <Dulahey> more of the role-playing stuff
[21:00] <Derkas> well, if you have a change of
appearance than the rest of the avatar needs to be
distinguishable so that people notice that you did change your
hairstyle
[21:00] <Dareus> I think EQ actually did do a good
job on making it so that foods give bonuses, but isn't
completely required. I have to eat in rl, I play games to get
away from rl ; ).
[21:00] <Kahveen2> In most cases eating in a game is,
well just a nuisance
[21:01] <Kiir> okay continuing on this topic
[21:01] <Kiir> > What type of Social commands and
animations do you hope to see in WoW? Not counting the generic
ones such as smile, bow etc...
[21:01] <Janguan> Interactive social commands.
[21:02] <Kahveen2> As I said - would be best to
create a system to allow people to create there own
[21:02] <Mattt> I do -NOT- want to see sexual social
animations in the game.
[21:02] <Kahveen2> Transferring that back and forth
really wouldnt be that bad
[21:02] <Amathil> How about combined anims?
[21:02] <sebv> i want taunting ones
[21:02] <Amathil> like dancing
[21:02] <wulvyrn> making your own - would not be a
fun programming venture for the develo[21:02] <Derkas>
i'd like the ability to change that ambient emotes and have
several to fit your characters moods
[21:02] <Mattt> Making your own social animation
would be tough
[21:02] <Mattt> unless it was a chain of pre-made
ones
[21:03] <MrToad> And I ne