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Untitled Document
Day Two Submission.
When it comes to gameplay let me say that any of you Roleplayers who have hoped
from something radically different from past games, you will be disappointed.
However, that is not to say there is no room to be impressed.
Buildings are perhaps one of the greatest gifts Blizzard has given Roleplayers.
This has to be the first fantasy RPG that I ever found myself actually looking
at walls. That might seem strange, but its true. The first dungeon I went to
was literally within eyesight of my starting town. Deep inside I found a furnace,
a crane suspending giant beams and an eerie fog. Within a Goldshire tavern there
were kegs behind the bar, intricate rugs with a little wear and tear painted
on to them. Within a blacksmith was a sooty. Don’t even get me started
about the Nightelve’s town. Perhaps there will never be a game where the
players all Roleplay, but WoW truly feels like a game world that is trying to.
Now lets talk gear. I am still a lowly noob so I may be off on this, only time
will tell. But I love the feeling so far, that low end gear exudes. I have yet
to see anything real cool looking. Now, some might say that is a negative. I
for one love it. I don’t think a mid level adventurer should look like
a megastar adventurer. We should look like scrubs trying to scavenge for gear.
Otherwise, how can the high end gear look cool, if the low end stuff does too.
Sure we’re all going to min max with stats (except for the hardcore out
there who go for style over stats), but I love the less than impressive gear
I see on most folks. I am able to tell how powerful they look simply by the
quality of their gear. Most games have this for a while, but lose it once the
expansions start dumping old gear with new stats on the masses. Hopefully WoW
will avoid this trap.
Emotes bring a great bit of added depth to a Roleplayers arsenal of emotional
conveyances. There are quite a few and not as many are wacky ones that you will
never have a need for (Like Teapot from Asheron's Call or YMCA from Anarchy
Online). I wish they had more with sound, or simply added sound to more of the
existing ones, but I realize that we'd need gigs of RAM to do it right. For
now, I'll say that emotes are a silver star with potential for gold.
Quests have become a staple of MMORPG diets with recent releases. However,
I have to say I am pleased from a Roleplaying perspective. For one, you are
forced to read the dialogue. In games like Anarchy Online, you didn’t
have to and it hurt immersion. You would just read the title of the mission
find out that you needed to kill someone at such and such location and run off.
So far the several quests I have completed have really drawn me in to a story
for my character. Sure I feel a little bummed knowing that everyone can get
my quests, but then again, the random quests in Anarchy Online just seemed too
random to the point where they didn’t matter and neither did the story
behind them. Not to mention that I blazed past three people who started at the
exact time as me, by purely working quests and avoiding leveling just to level.
Tonight I am off to find a group of Roleplayers to see RP at work in a group
setting. Check back with us to find out what WoW has to offer to the socializes
in the community.