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| Give the Music team a Blank Check |
I doubt if I would win an argument that music
is as important to a great MMORPG as balancing PvP for example.
I’m sure if we posted a poll on the site here about what was
most important, music would rank somewhere towards the bottom.
However, if you’ve ever seen a summer blockbuster that made you
drool, I guarantee there is a well constructed, emotion stirring
score behind all your favorite scenes. Seriously. When Star Wars
Episode 1 first started with John Williams score blasting those
first few notes, you were giddy (until Jar Jar came out of
course). Blizzard has some gems in their music department and if
given a chance I think they could help add a touch of style and
punch that WoW’s competitors lack.
Ok, so you’ve all heard the
music on
Blizzard’s site and thought “that’s pretty damn good”. You’re
probably asking what my problem with it is. I think most of us
who played EQ, shut that music off probably ten minutes in to
the game and NEVER thought about turning it back on. What I’ve
heard so far of WoW's score makes EQ’s music sound about as good
as my blender when I make margaritas. I love what I've heard and
the feedback on
Jason Hayes, Tracy Bush, Derek Duke and Glen Stafford, did a
great job with Warcraft 3 and Frozen Throne. Each race has a
unique feel to them. The creepy moans of the undead are in stark
contrast to the rolling drums of the orcs. In short, when it
comes to game music, I think pretty much all of us who take the
time to listen, think the team is at the top of the A list. I am
100% sure that the music that is in WoW will actually be
listened to by most of us (there will always be those who’d
rather listen to speed metal as they PK after all).
So what’s my point? I’ll tell you.
Music is like the ugly stepchild of the gaming world. The art
team has thirty people working sixty hours a week and the music
team has one or two guys and a keyboard. I’ll admit that a game
with garbage graphics and an amazing musical score isn’t going
to do much. But a game with amazing graphics and amazing
gameplay, is going to do that much better if there is music that
elevates and accentuates the mood of the game. Music sets the
tone for what is going on. You don’t remember it the way you do
a game’s graphics, because you’re not supposed to. It’s supposed
to be in the background subtly manipulating your emotions. When
Resident Evil first came out, me and some friends were playing
in a dark room late at night. The effect of the “enemies are
coming music” would quicken your pulse and they’d use it
randomly sometimes to really mess with your head. The list
though isn’t long for really great soundtracks coming out of
games though. You can argue that music isn’t worth the time and
money most of the time. But would Beetlejuice have been as cool
without Danny Elfman’s quirky track? Would Gladiator and Titanic
been as moving without Zimmer and Horner's unique style? My point is,
if you have a composer whose style matches the “vision” of what
you want the viewer to experience, then what they add is like a
touch of magic. The music team has that kind of potential.
Why are musicians working on games still working with the same
budget, tools and manpower they had during the days of Super
Mario Bros? The art guys have pixel shaders and all that techno
mumbo jumbo, but the music guys still got one thing…a keyboard.
Sure keyboards have more sounds, but they all still sound like
something produced in the 8-bit world. Keyboards make decent
copies of real sounds but they are still copies. I remember
thinking that Final Fantasy (the first one) had the greatest
music I’d ever heard in a video game. It’s irritating to think
that after so many years, that music in games has not progressed
past one man sitting in a room with his keyboard. Hollywood
respects the value of soundtracks. Why don’t game developers.
Would Grand Theft Auto have been the same hit without the
soundtrack? Would Star Wars games be as fun without John
Williams’ score?
Hire an orchestra Blizzard. There’s a darn good one right there
in San Diego. Jason already
has the scores laid out and I’d bet money that he’d flip out if
given the chance to hear his music performed by one. Too
expensive? Do what the folks did for Ultima X and Wing Commander
did and hire one out of Eastern Europe that will work for
pennies. Am I a musical purist or some kind of sound snob?
Maybe, but there is a reason you haven’t watched a decent movie
with a soundtrack played on a keyboard. It just doesn’t cut it.
Polish is what Blizzard built its name on. Its time you gave
some money to polish the music in the same manner you do with
the rest of the aspects of your games.
Maybe I don’t understand budgets, marketing or all the other
excuses that nearly every other game developer has used to
justify skimping on music. Maybe as an outsider, I don’t have a
clue what internal pressures force EVERY dev to make music a
near afterthought. Maybe most gamers believe in their heads that
music is something you turn off right before clicking on your
MP3 playlist. But maybe that’s because every other dev has
skimped and players are just used to hating the game music?
Jason Hayes’ stuff is just sooooo darn good that I want to hear
it as it should be heard. Maybe by me saying that someone will
say “it must be good enough as it is, if people are begging for
an orchestra”. Hopefully though, they’ll say “What if we’re the
devs who finally give our musicians the resources necessary to
truly be a factor in our success”.
Comment?
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