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| Staff Editorial - By: Cha0sGrenade |
We had a couple recent editorials where we
questioned if Blizzard was on the right track with a few aspects
of WoW's gameplay. The feedback from the community was mixed,
some saying that we jumped to conclusions others that any
criticism prior to launch is pointless. As an editorial
position, we'll always stand firmly with the belief that devs
can certainly make mistakes and sometimes some grumbling from
the community can help steer them towards better plans. However,
what's prompted this editorial, is a few posts on the official
boards that say the entire staff at Stratics somehow hates the
Blizzard and WoW.
Does anyone post on forums, write articles or spend any amount
of their time supporting games that they hate or aren't excited
about? Of course not. There's a reason why we're all here
working on WoW and not the Sims or SWG.
Since people thought the whole team must agree with a couple of
our editorials, we decided to find out just what we all thought.
We took a poll of our team to find out what we all think
Blizzard has done right and where WoW's strengths lie. The
results show just how dynamic MMORPGs are expected to be. In
fact, there were only a few areas where we all agreed. It acted
as a reminder of just how tough a road Blizzard has to travel.
You've got hundreds of thousands of people out there each with a
top five of their own. Meet their expectations and they'll play
for years, fail to meet them and you end up in the bargain bin
giving out free months of service if you bring in a friend.
Eighty percent of the staff, placed the history of the gameword
in their top 5 and 60% as number 1. It was the run away category
with us here at Stratics. Perhaps sometimes when thinking about
races and classes you forget just how much depth the world of
Azeroth is going to offer. When the devs of Ahseron's call or
Everquest sat down and started creating their world, they were
making it up as they went along. Some ruins here or there were
added to look cool. But when Blizz developers go to an area of
the map, they know for a fact that Dalaran once stood there, so
they'll add a ruined city. When they do underwater locations,
they know what the shipwrecks from the second war looked like,
or that the Naga ruins should look like ancient Night elf
architecture. What is even more important is that we the players
will have that same sense of history. When you see the corrupted
lands of Lodaeron, you'll know how it happened, instead of just
being in some generic "undead forest". From day one, 90% of
players are going to know why orcs don't like humans and vice
versa. Instead of just being told you don't by the game's
faction system.
Number two on the list was WoW's graphics. 80% put it in the top
5 but it averaged third among our staff. Some people scoff at
the cartoon style of WoW. However, it is hard to deny its visual
appeal. EQ2 is pumping obscene numbers of polygons in to their
models, but don't have the style or the attitude that a WoW
nightelf or orc can capture. In WoW each screen shot looks like
it could be cell of animation. Yet the area the comic book look
really shines is the world itself. EQ2 might have realistic
players, but current cards and processors can't render a tree
with every single individual leaf blowing in the wind. The
result is that EQ2s characters might look real but the world
still looks boxy, square and surreal. With WoW however, the
characters blend right in to the world. What's more, it helps
elevate the feeling of immersion. Take a look at the
architecture in the towns that have been revealed. Each race
actually has a truly unique feel to them. Maybe Blizzard can't
talk about their polygon count or the way their water refracts
yadda yadda yadda blah blah blah. Screw it. It looks cooler than
the competition.
Three of us also chose music and sound to place in our top five.
Though sometimes overlooked in games, Blizzard has us hooked
with the sounds and music they've released so far. Right now
we're all hoping beyond hope that the voice acting we all know
and love makes it in to WoW. What would a fight be without a
human yelling "For Lodaeron!" or an orc muttering "Zug. Zug.".
From there we each had our own individual hopes and dreams for
WoW. Two of us placed the intuitive interface in our lists. Its
hard to argue that Blizzard has ever produced an interface that
wasn't smooth as silk. The E3 videos seem as if there is no
interface at all and that speaks to its potential.
I think Blizzard might as well copyright the term Polish as they
seem to have the market for it covered. Though not something you
can point at directly, it managed to creep in to the top five of
two us. For those of you knew to Blizzard's work, polish (like
for shoes, not like the hot dog) is that extra bit of tweaking
that Blizzard seems to always do to make the whole package come
together perfectly. They have yet to release a box office bomb
since releasing Orcs and Humans. So the mythical term "polish"
still seems to come up when discussing Blizzard.
What was left was a hodge podge of hopes and dreams. We all have
our own personal hopes for what will make WoW better than the
rest. Server Stability was pinned to Blizz's prowess garnered
through Battlenet. Community service springs from the same
thoughts. One of us was just excited to see guns in a fantasy
setting. The thought of questing hooked another. The numerous
emotes and interesting animations was someone else's drool
generator.
When it comes down to it, there are a lot of reasons why the
folks here at WoW Stratics are excited. We're all fan boys and
girls at heart or we wouldn't be working so hard to support the
game. Yet even after having said that, we all also have our list
of worries almost as long as our list of things to anticipate.
MMORPGs have burned each of us enough times to be worried that
WoW will fall in to the same pitfalls. But we'll leave that for
next week
Read Part Two
Comment?
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