Horde
Orc:
Blood Fury: Activate to increase base melee attack power by 25% for 15 sec but applies a healing effectiveness debuff for 45 sec after Bloody Fury wears off - lasts 15 sec - 2 min cool down is ok.
Hardiness: 25% resistance to stun and knockout effects is good.
Command: Pet melee damage increased by 5% is useless for a Warrior.
Axe Specialization is ok but does not really do a whole lot more damage (about 1% more damage).
Tauren:
War Stomp: Activate to stun up to 5 opponents within 8 yards - lasts 2 sec - 2 min cool down is the best racial talent and is great for a Warrior in PvE or PvP.
Endurance: Max Health increased by 5% is just what a Warrior needs.
Cultivation: 15 skill bonus to Herbalism is ok if you plan on making your own potions.
Nature Resistance: +10 to nature resistance is good.
Undead:
Will of the Forsaken: Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep - lasts 5 sec - 2 min cool down is great for PvP and some PvE.
Cannibalize: Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yd - lasts 10 sec - 2 min cool down is good for soloing.
Underwater Breathing: Underwater breath lasts 300% longer than normal can help sometimes.
Shadow Resistance: +10 to shadow resist is good.
Troll:
Berserking: Activate after being the victim of a critical strike to increase attack and casting speed by 25% but take 10% more damage in the process - lasts 20 sec - 2 min cool down can be good for lower level enemies where you don't take a lot of damage.
Regeneration: 10% health regeneration bonus, 10% active in combat is so-so.
Beast Slaying: 5% damage bonus to Beasts is so-so also.
Throwing Specialization: +5 to Throwing Weapon skill is the most useless of all racial talents.
Bow Specialization: +5 to Bow skill and is not really useful for a Warrior.
Starting Stats: |
Strength |
Agility |
Stamina |
Intelligence |
Spirit |
Health |
Draenei |
24 |
17 |
21 |
21 |
22 |
50 |
Dwarf |
25 |
17 |
25 |
19 |
19 |
90 |
Gnome |
18 |
23 |
21 |
23 |
20 |
50 |
Human |
23 |
20 |
22 |
20 |
20 |
60 |
Night Elf |
19 |
25 |
21 |
20 |
20 |
50 |
Orc |
26 |
17 |
24 |
17 |
21 |
80 |
Tauren |
28 |
16 |
24 |
16 |
21 |
80 |
Troll |
23 |
22 |
23 |
17 |
21 |
70 |
Undead |
22 |
18 |
23 |
17 |
25 |
70 |
If you have know “What's the best race for a Warrior” Tauren would be it. Their War Stomp and +5% health really help out. If you go Alliance Dwarfs are setup nicely for a Warrior and Draenei with their healing spell is great for low level newbies new to the game.
Talents
Here are the Warrior Talents. Talents specialize you in a certain area. Normally you spend points in two trees. Trees are different aspects of Warrior.
Arms
This tree provides Warriors various bonuses to existing weapon skills, access to new weapon skills, and training in weapon proficiency.
Improved Heroic Strike: Reduces the cost of your Heroic Strike ability by 1 Rage Point. Can be upgraded to Rank 3 with a maximum cost reduction of 3 Rage Points.
Deflection: Increases your chance to Parry an attack by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% chance to Parry.
Improved Rend: Increases the bleed damage caused by your Rend ability by 25%. Can be upgraded to Rank 3 for a maximum increase of +75% bleed damage.
Improved Charge: (requires 5 points in Arms Talents): Increases the amount of rage generated by your Charge ability by 3 Rage Points. Can be upgraded to Rank 2 with a maximum increase of 6 additional Rage Points generated.
Iron Will: (requires 5 points in Arms Talents): Increases your chance to resist stun and charm effects by 3%. Can be upgraded to rank 5 with a 15% chance to resist stun and charm effects.
Improved Thunder Clap: (requires 5 points in Arms Talents): Decreases the Rage Cost of your Thunder Clap ability by 1 point, damage by 40%, and the slowing effect by an additional 4%. Can be upgraded to rank 3 with Rage Cost reduction of 4 points, +100% damage, and +10% to the slowing effect.
Improved Overpower: (requires 10 points in Arms Talents): Increases the critical strike chance of your Overpower skill by 25%. Can be upgraded to Rank 2 with a maximum increase of 50% critical strike chance.
Anger Management: (requires 10 points in Arms Talents): Generates 1 rage per 3 seconds.
Deep Wounds: (requires 10 points in Arms Talents): Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 seconds. Can be upgraded to Rank 3 with a maximum effect of 60% of your melee weapon's average damage over 12 seconds.
Two-Handed Weapon Specialization: (requires 15 points in Arms Talents): Increases the damage you deal with two-handed melee weapons by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% damage dealt.
Impale: (requires 15 points in Arms talents, 3 points in Deep Wounds): Increases critical strike damage done by your abilities in Battle, Defensive, and Berserker stances by 10%. Can be upgraded to Rank 2 a maximum increase of 20% critical strike damage.
Poleaxe Specialization: (requires 20 points in Arms Talents): Increases your chance to get a critical strike with axes and polearms by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% critical strike chance.
Sweeping Strikes: (requires 20 points in Arms Talents): 30 Rage cost, Instant Cast, 30 second cool down. Requires Battle Stance, requires melee weapon. Your next 5 melee weapon swings will strike an additional nearby opponent.
Mace Specialization: (requires 20 points in Arms Talents): Gives your melee attacks a chance to stun your target for 3 seconds and generate 2 rage when using a mace. Can be upgraded to Rank 5 with a higher chance to go off.
Sword Specialization: (requires 20 points in Arms Talents): Gives you a 1% chance to deal an additional attack after dealing damage with a Sword. Can be upgraded to Rank 5 yielding a maximum chance of 5%.
Weapon Mastery: (requires 25 points in Arms Talents): Increases skill with all weapons by 2 and increases your chance to resist Disarm effects by an additional 50%. Can be upgraded to rank 2 with an increase to all weapon skills of 4 and a 100% chance to resist Disarm effects.
Improved Hamstring: (requires 25 points in Arms Talents): Gives your Hamstring ability a 5% chance to Immobilize the target for 5 seconds. Can be upgraded to Rank 3 for a maximum 15% chance to Immobilize the target for 5 seconds.
Improved Disciplines: (requires 25 points in Arms Talents): Reduces the cool down of your Retaliation, Recklessness, and shieldwall abilities by 4 minutes and their duration by 2 seconds. Can be upgraded to rank 3 for a reduction of 10 minutes and and increase of 6 seconds.
Blood Frenzy: (requires 30 points in Arms Talents): Your Rend and Deep Wounds abilities also increase all melee damage to that target by 2%. Can be upgraded to rank 2 for an increase of 4%.
Mortal Strike: (requires 30 points in Arms Talents, 1 point in Sweeping Strikes): 30 Rage cost, Instant Cast, 6 second cool down, 5 yard range. Requires melee weapon. Deals a vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds. Trainable ranks are: Rank 2: +110, Rank 3: +135, Rank 4: +160, Rank 5: +230, Rank 6: +300.
Second Wind: (requires 30 points in Arms Talents): Whenever you are stuck by a stun or immobilize effect you will generate 10 rage and 5% of your total health over 10 seconds. Can be upgraded to rank 2 for a total generation of 20 rage and 10% of your total health.
Improved Mortal Strike: (requires 35 points in Arms Talents, 1 point in Mortal Strike): Reduces the cool down of your Mortal Strike ability by 0.2 seconds and damage it causes by 1%. Can be upgraded to rank 5 for a total of 1 second from the cool down and +5% to it's damage.
Endless Rage: (requires 40 points in Arms Talents): You generate 25% more rage from damage dealt.
Fury
This tree provides Warriors a bolster to their Shout abilities, bonuses to existing weapon skills, new abilities, and also contains many passive "trigger" talents that revolve around dealing and receiving a Critical Hit. Talents are as follows:
Booming Voice: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout abilities by 10%. Can be upgraded to Rank 5 a maximum increase of 50% area of effect and Shout duration.
Cruelty: Increases your chance to get a critical strike by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% Critical Hit chance.
Improved Demoralizing Shout: (requires 5 points in Fury Talents): Increases the attack power reduction of your Demoralizing Shout by 8%. Can be upgraded to Rank 5 with a maximum increase of 40% attack power reduction.
Unbridled Wrath: (requires 5 points in Fury Talents): Gives you an 8% chance to generate an additional Rage Point when you deal melee damage. Can be upgraded to Rank 5 yielding a maximum 40% chance to generate an additional Rage Point.
Improved Cleave: (requires 10 points in Fury Talents): Increases the bonus damage caused by your cleave ability by 40%. Can be upgraded to Rank 3 with a maximum increase of 120% additional bonus damage.
Piercing Howl: (requires 10 points in Fury Talents): 10 Rage cost, Instant Cast. Causes all enemies near the Warrior to be dazed, reducing movement speed by 50% for 6 seconds.
Blood Craze: (requires 10 points in Fury Talents): Regenerates 1% of your total Health over 6 seconds after being the victim of a critical strike. Can be upgraded to Rank 3 allowing a maximum of 3% of your total Health to be regenerated over 6 seconds.
Improved Battle Shout: (requires 10 points in Fury Talents): Raises the attack power bonus of your Battle Shout ability by 5%. Can be upgraded to Rank 5 for a maximum 25% increase to your attack power bonus.
Dual Wield Specialization: (requires 15 points in Fury Talents): Increases the damage done by off-hand weapons by 5%. Can be upgraded to Rank 5 with a maximum of 25% damage with an off-hand weapon.
Improved Execute: (requires 15 points in Fury Talents): Reduces the Rage Point cost of your Execute ability by 2 Rage Points. Can be upgraded to Rank 2 for a maximum decrease of 5 Rage Points.
Enrage: (requires 15 points in Fury Talents): Grants you an 5% melee damage bonus lasting 12 seconds up to a maximum of 12 swings after being the victim of a critical strike. Can be upgraded to Rank 5 for a maximum increase of 25% melee damage for 12 strikes over 12 seconds.
Improved Slam: (requires 20 points in Fury Talents): Decreases the casting time of your Slam ability by 0.5 seconds. Can be upgraded to Rank 5 for a maximum decrease of 1 second of casting time.
Death Wish: (requires 20 points in Fury Talents): 10 Rage cost, Instant Cast, 3 minute cool down When activated, increases your melee damage by 20%, grants immunity to Fear, but increases all damage taken by 5%. Lasts 30 seconds.
Improved Intercept: (requires 20 points in Fury Talents): Reduces the cool down time of your Intercept ability by 5 seconds. Can be upgraded to Rank 2 for a maximum cool down reduction of 10 seconds.
Improved Berserker Rage: (requires 25 points in Fury Talents): The Berserker Rage ability will generate 5 Rage Points when used, upgradeable to Rank 2 for a maximum of 10 Rage Points gained.
Flurry: (requires 25 points in Fury Talents, 5 points in Enrage): Increases your attack speed by 10% after dealing a Critical Strike. Can be upgraded to Rank 5 for a maximum 30% increased attack speed after dealing a Critical Strike.
Precision: (requires 30 points in Fury Talents): Increases your chance to hit with melee weapons by 1%. Can be upgraded to rank 3 for a +3% chance to hit.
Bloodthirst: (requires 30 points in Fury Talents, 1 point in Death Wish): 30 Rage Point cost, Instant Case, 5 yard Range, 6 second cool down Instantly attack the target causing 14 damage. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 seconds. Trainable ranks are as follows: Rank 2: 13 health, Rank 3: 17 health, Rank 4: 20 health, Rank 5: 25 health, Rank 6: 30 health.
Improved Berserker Stance: (requires 35 points in Fury Talents): Increases attack power by 2% when in berserker stance. Can be upgraded to rank 5 for an attack power increase of 10%.
Rampage: (requires 40 points in Fury Talents, 1 point in Bloodthirst): 30 rage, instant, Warrior goes on a rampage, increasing attack power by 30 and causing most successful melee attack to increase attack power by an additional 30. This effect will stack up to 5 times. Last 30 seconds. This skill can only be used after scoring a critical hit. Trainable ranks are: Rank 2: +40 attack power, Rank 3: +50 attack power.
Protection
This is the tanking tree for the Warrior class, allowing many passive abilities that revolve around damage mitigation, hate control and threat production.
Improved Bloodrage: Increases the instant rage generated by your Bloodrage by 3. Can be upgraded to rank 2 for +6 rage generation.
Tactical Mastery: You will retain up to 5 Rage Points when switching stances. Can be upgraded to Rank 3 with a maximum retainment of up to 15 Rage Points.
Anticipation: Increases your Defense skill by 4 points. Can be upgraded to Rank 5 for a maximum Defense skill increase of 20 points.
Shield Specialization: (requires 5 points in Protection Talents): Increases your chance to block with a Shield by 1% and has a 20% chance to generate 1 Rage Point when a block occurs. Can be upgraded to rank 5 for a maximum 5% increased chance to block with a Shield and a 100% chance to generate 1 Rage Point when a block occurs.
Toughness: (requires 5 points in Protection Talents): Increases your armor value from items by 2%. Can be upgraded to Rank 5 for a maximum increase of 10% armor value from your items.
Last Stand: (requires 10 points in Protection Talents): Instant Cast, 8 minute cool down When activated, this ability grants you 30% of your maximum Hit Points for 20 seconds. After the effect expires, the Hit Points are lost.
Improved Shield Block: (requires 10 points in Protection Talents, 5 points in Shield Specialization): Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.
Improved Revenge: (requires 10 Points in Protection Talents): Gives your Revenge ability a 15% chance to Stun a target for 3 seconds. Can be upgraded to Rank 3 for a maximum 45% chance to Stun a target.
Defiance: (requires 10 points in Protection Talents): Increases threat generated by your attacks by 5% while in Defensive Stance. Can be upgraded to Rank 3 for a maximum threat increase of 15% while in Defensive Stance.
Improved Sunder Armor: (requires 15 points in Protection Talents): Reduces the Rage cost of your Sunder Armor ability by 1 point. Can be upgraded to Rank 3 for a maximum 3 Rage Point cost reduction.
Improved Disarm: (requires 15 points in Protection Talents): Increases the duration of your Disarm ability by 1 second. Can be upgraded to Rank 3 for an overall 3 second duration increase.
Improved Taunt: (requires 15 Points in Protection Talents): Decreases the cool down of your Taunt ability by 1 second. Can be upgraded to Rank 2 for a maximum decrease of 2 seconds on your Taunt cool down
Improved Shield Wall: (requires 20 points in Protection Talents): Increases the effect duration of your Shield Wall ability by 3 seconds. Can be upgraded to Rank 2 for a maximum increase of effect duration by 5 seconds.
Concussion Blow: (requires 20 points in Protection Talents): 15 Rage Cost, Instant Cast, 5 yard range, Requires Melee Weapon, 45 second cool down Stuns the opponent for 5 seconds.
Improved Shield Bash: (requires 20 points in Protection Talents): Gives your Shield Bash ability a 50% chance to Silence the target for 3 seconds. Can be upgraded to Rank 2 for a maximum 100% chance to Silence your target.
Shield Mastery: (requires 25 points in Protection Talents): Increases the amount of damage absorbed by your shield by 10%. Can be upgraded to Rank 3 for +30% damage absorbed.
One-Handed Weapon Specialization: (requires 25 points in Protection Talents): Increases the damage you deal with One-Handed Melee Weapons by 2%. Can be upgraded to Rank 5 for a maximum damage increase of 10% with One-Handed Melee Weapons.
Improved Defensive Stance: (requires 30 points in Protection Talents): Reduces all spell damage taken in defensive stance by 2%. Can be upgraded to Rank 3 for 6% spell damage reduction.
Shield Slam: (requires 30 points in Protection Talents, 1 points in Concussion Blow): 20 Rage cost, Instant Cast, 5 yard range, 6 second cool down Slam the target with your Shield, causing 225-235 damage and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. Trainable ranks are as follows: Rank 2: 264-276 damage, Rank 3: 303-317 damage, Rank 4: 342-358 damage, Rank 5: 410-430 damage, Rank 6: 478-502.
Focused Rage: (requires 30 points in Protection Talents): Reduces the rage cost of all your offensive abilities by 1. Can be upgraded to Rank 3 for a 3 rage point reduction.
Vitality: (requires 35 points in Protection Talents): Increases your total stamina by 1% and strength by 2%. Can be upgraded to Rank 5 for a total of +5% stamina and +10% strength.
Devastate: (requires 40 points in Protection Talents): 15 rage, 5yrd, Instant, Requires One-Hand melee weapon, an instant weapon attack that causes 50% of weapon damage +15 and additional threat for each application of sunder Armor on the target. In addition, this attack will renew the duration of the sunder armor effect. Trainable ranks are as follows: Rank 2: +25 damage, Rank 3: +35 Damage.
Here are all of the Warriors special abilities and attacks.
Arms
Heroic Strike : Increases melee damage by 11 and causes a high amount of threat. 15 rage
|
Rank 1:
|
level 1
|
11 damage
|
Free
|
|
Rank 2:
|
level 8
|
21 damage
|
2 silver
|
|
Rank 3:
|
level 16
|
32 damage
|
20 silver
|
|
Rank 4:
|
level 24
|
44 damage
|
80 silver
|
|
Rank 5:
|
level 32
|
58 damage
|
1 gold 40 silver
|
|
Rank 6:
|
level 40
|
80 damage
|
2 gold 20 silver
|
|
Rank 7:
|
level 48
|
111 damage
|
4 gold
|
| Rank 8: |
level 56 |
138 damage |
5 gold 80 silver |
| Rank 9: |
level 60 |
157 damage |
6 gold |
| Rank 10: |
level 66 |
176 damage |
6 gold 50 silver |
Charge: Charge an enemy, generating 9 rage, and stun for 1 second. Cannot be used in combat. 8-25 yards, instant, battle stance, and 15 second cool down
|
Rank 1:
|
level 4
|
Generates 9 rage
|
1 silver
|
|
Rank 2:
|
level 26
|
Generates 12 rage
|
1 gold
|
|
Rank 3:
|
level 46
|
Generates 15 rage
|
3 gold 60 silver
|
Rend: Wounds the target causing them to bleed for 15 damage over 9 seconds. 10 rage, 5 yards, requires melee weapon, instant, battle and defensive stance.
|
Rank 1:
|
level 4
|
15 damage over 9 seconds
|
1 silver
|
|
Rank 2:
|
level 10
|
28 damage over 12 seconds
|
6 silver
|
|
Rank 3:
|
level 20
|
45 damage over 15 seconds
|
40 silver
|
|
Rank 4:
|
level 30
|
66 damage over 18 seconds
|
1 gold 20 silver
|
|
Rank 5:
|
level 40
|
98 damage over 21 seconds
|
2 gold 20 silver
|
|
Rank 6:
|
level 50
|
126 damage over 21 seconds
|
4 gold 20 silver
|
| Rank 7: |
level 60 |
147 damage over 21 seconds |
6 gold 20 silver |
| Rank 8: |
level 68 |
182 damage over 21 seconds |
6 gold 50 silver |
Thunder Clap: Blasts nearby enemies with thunder slowing their attack speed by 10% for 10 seconds and doing 10 damage to them. Will affect up to 4 targets. 20 rage, instant, 4 second cool down, battle stance.
|
Rank 1:
|
level 6
|
10 seconds
|
10 damage
|
1 silver
|
|
Rank 2:
|
level 18
|
14 seconds
|
23 damage
|
30 silver
|
|
Rank 3:
|
level 28
|
18 seconds
|
37 damage
|
1 gold 10 silver
|
|
Rank 4:
|
level 38
|
22 seconds
|
55 damage
|
2 gold
|
|
Rank 5:
|
level 4
|
26 seconds
|
82 damage
|
4 gold
|
| Rank 6: |
level 58 |
30 seconds |
103 damage |
6 gold |
| >Rank 7: |
level 67 |
30 seconds |
123 damage |
6 gold 50 silver |
Hamstring: Maims the enemy, causing 5 damage and slowing the enemy's movement to 60% of normal for 15 seconds. 10 rage, 5 yards, instant, requires melee weapon, battle and berserker stance
| Rank 1: level 8 |
5 damage |
60% speed |
2 silver |
| Rank 2: level 32 |
18 damage |
55% speed |
1 gold 40 silver |
| Rank 3: level 54 |
45 damage |
50% speed |
5 gold 60 silver |
| Rank 4: level 67 |
63 damage |
50% speed |
6 gold 50 silver |
Overpower: Instantly overpower the enemy, causing weapon damage plus 5. Only usable after the target dodges. Overpower cannot be blocked, dodged, or parried. 5 rage, 5 yards, instant, 5 second cool down, requires melee weapon, battle stance.
|
Rank 1: level 12
|
+5 damage
|
10 silver
|
|
Rank 2: level 28
|
+15 damage
|
1 gold 10 silver
|
|
Rank 3: level 44
|
+25 damage
|
3 gold 40 silver
|
|
Rank 4: level 60
|
+35 damage
|
6 gold 20 silver
|
Mocking Blow: A mocking attack that causes 22 damage, a moderate amount of threat and forces the target to focus attacks or you for 6 seconds. 10 rage, 5 yards, instant, 2 minute cool down, requires melee weapon, battle stance.
|
Rank 1: level 16
|
22 damage
|
20 silver
|
|
Rank 2: level 26
|
31 damage
|
1 gold
|
|
Rank 3: level 36
|
46 damage
|
1 gold 80 silver
|
|
Rank 4: level 46
|
71 damage
|
3 gold 60 silver
|
| Rank 5: level 56 |
93 damage |
5 gold 80 silver |
Rank 6: level 65 |
114 damage |
6 gold 50 silver |
Retaliation: Instantly Counterattack any enemy that strikes you in melee for 15 seconds. Melee attacks made from behind cannot be counter attacked. A maximum of 30 attacks will cause retaliation. Instant, 30 minute cool down, battle stance. Level 20, 40 silver.
Mortal Strike: A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds. 30 rage, 9 yards, instant, 6 second cool down, requires melee weapon.
|
Rank 1:
|
30 points in Arms talents with 1 being in Sweeping Strikes.
|
|
Rank 2: Level 48
|
+110 damage
|
20 silver
|
|
Rank 3: Level 54
|
+135 damage
|
28 silver
|
|
Rank 4: Level 60
|
+160 damage
|
31 silver |
| Rank 5: Level 66 |
+185 damage |
32 silver 50 copper |
| Rank 6: level 70 |
+210 damage |
32 silver 50 copper |
Defense
Parry: Gives a chance to parry enemy melee attacks. Requires melee weapon. Level 6, 1 silver.
Dual Wield
Dual Wield: Allows one-hand and off-hand weapons to be equipped in the off-hand. Level 20, 40 Silver.
Fury
Battle Shout: The Warrior shouts, increasing the attack power of all party members within 20 yards by 15. Lasts 2 minutes. 10 rage, instant.
|
Rank 1: Level 1
|
+15 attack power
|
10 copper
|
|
Rank 2: Level 12
|
+35 attack power
|
10 silver
|
|
Rank 3: Level 22
|
+55 attack power
|
60 silver
|
|
Rank 4: Level 32
|
+85 attack power
|
1 gold 40 silver
|
|
Rank 5: Level 42
|
+130 attack power
|
3 gold 20 silver
|
|
Rank 6: Level 52
|
+185 attack power
|
5 gold 40 silver
|
| Rank 7: Level 60 |
+232 attack power |
6 gold 50 silver |
| Rank 8: Level 69 |
+305 attack power |
6 gold 50 silver |
Demoralizing Shout: Reduces the attack power of all enemies within 10 yards by 35 for 30 seconds. 10 rage, instant.
|
Rank 1: Level 14
|
-35 enemy attack power
|
15 silver
|
|
Rank 2: Level 24
|
-55 enemy attack power
|
80 silver
|
|
Rank 3: Level 34
|
-70 enemy attack power
|
1 gold 60 silver
|
|
Rank 4: Level 44
|
-105 enemy attack power
|
3 gold 40 silver
|
| Rank 5: Level 54 |
-140 enemy attack power |
5 gold 60 silver |
Rank 6: Level 62 |
-220 enemy attack power |
6 gold 50 silver |
Rank 7: Level 70 |
-300 enemy attack power |
6 gold 50 silver |
Cleave: A sweeping attack that does your weapon damage plus 5 to the target and his nearest ally. 20 rage, next melee attack, requires melee weapon.
|
Rank 1: Level 20
|
weapon damage +5
|
40 silver
|
|
Rank 2: Level 30
|
weapon damage +10
|
1 gold 20 silver
|
|
Rank 3: Level 40
|
weapon damage +18
|
2 gold 20 silver
|
|
Rank 4: Level 50
|
weapon damage +32
|
4 gold 20 silver
|
| Rank 5: Level 60 |
weapon damage +50 |
6 gold 20 silver |
Rank 6: Level 68 |
weapon damage +70 |
6 gold 50 silver |
Intimidating Shout: The Warrior shouts, causing the targeted enemy to stay and fight. Up to 5 total nearby enemies will flee in fear. Lasts 8 seconds. 25 rage, 10 yards, instant, 3 minute cool down Level 22, 60 silver.
Execute: Attempt to finish off a wounded foe, causing 125 damage and converting each extra point of rage into 3 additional damage. Only usable on enemies that have 20% or less health. 15 rage, 5 yard, instant, requires melee weapon, battle and berserker stance.
|
Rank 1: Level 24
|
125 damage
|
3:1 rage damage
|
80 silver
|
|
Rank 2: Level 32
|
200 damage
|
6:1 rage damage
|
1 gold 40 silver
|
|
Rank 3: Level 40
|
325 damage
|
9:1 rage damage
|
2 gold 20 silver
|
|
Rank 4: Level 48
|
450 damage
|
12:1 rage damage
|
4 gold
|
| Rank 5: Level 56 |
600 damage |
15:1 rage damage |
5 gold 80 silver |
Rank 6: Level 65 |
750 damage |
18:1 rage damage |
6 gold 50 silver |
Rank 7: Level 70 |
925 damage |
21:1 rage damage |
6 gold 50 silver |
Challenging Shout: Forces all nearby enemies to focus attacks on you for 6 seconds. 5 rage, instant, 10 minute cool down Level 26, 1 gold.
Slam: Slams the opponent, causing weapon damage plus 32. 15 rage, 5 yards, 1.5 second cast, requires melee weapon.
|
Rank 1: Level 30
|
weapon damage +32
|
1 gold 20 silver
|
|
Rank 2: Level 38
|
weapon damage +43
|
2 gold
|
|
Rank 3: Level 46
|
weapon damage +68
|
3 gold 60 silver
|
| Rank 4: Level 54 |
weapon damage +87 |
5 gold 60 silver |
Rank 5: Level 61 |
weapon damage +105 |
6 gold 50 silver |
Rank 6: Level 69 |
weapon damage +140 |
6 gold 50 silver |
Berserker Rage: The Warrior enters a berserker rage, becoming immune to fear and incapacitate effects and generating extra rage when taking damage. Lasts 10 seconds. Instant, 30 second cool down, berserker stance. Level 32, 1 gold 40 silver.
Whirlwind: In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy. Berserker stance. Level 36, 1 gold 80 silver.
Pummel: Pummel the target for 20 damage. It also interrupts spell casting and prevents any spell in that school from being cast for 4 seconds. 10 rage, 5 yards, instant, 10 second cool down, berserker stance.
|
Rank 1: Level 38
|
20 damage
|
2 gold
|
|
Rank 2: Level 58
|
50 damage
|
6 gold
|
Intercept: Charge an enemy, causing 25 damage and stunning it for 3 seconds. 10 rage, 8-25 yards, instant, 30 second cool down, berserker stance. Can be used in combat. Requires quest The Islander.
|
Rank 1: Level 30
|
25 damage
|
1 gold
|
|
Rank 2: Level 42
|
45 damage
|
3 gold 20 silver
|
|
Rank 3: Level 52
|
65 damage
|
5 gold 40 silver
|
| Rank 4: Level 61 |
85 damage |
6 gold 50 silver |
| Rank 5: Level 69 |
105 damage |
6 gold 50 silver |
Bloodthirst: Instantly attack the target causing 14 damage. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts for 8 seconds. 30 rage, 9 yards, instant, 6 second cool down 1 point Death Wish and a total of 30 points in Fury talents.
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Rank 2: Level 48
|
13 health restored for 5 attacks
|
20 silver
|
|
Rank 3: Level 54
|
17 health restored for 5 attacks
|
28 silver
|
|
Rank 4: Level 60
|
20 health restored for 5 attacks
|
31 silver
|
Rank 5: Level 66 |
25 health restored for 5 attacks |
32 silver 50 copper |
Rank 6: Level 70 |
30 health restored for 5 attacks |
32 silver 50 copper |
Recklessness: The Warrior will cause critical hits with most attacks and will be immune to fear effects for the next 15 seconds, but all damage taken is increased by 20%. Instant, 30 minute cool down, berserker stance. Level 50, 4 gold 20 silver.
Rampage: (requires 40 points in Fury Talents, 1 point in Bloodthirst): 30 rage, instant, Warrior goes on a rampage, increasing attack power by 30 and causing most successful melee attack to increase attack power by an additional 30. This effect will stack up to 5 times. Last 30 seconds. This skill can only be used after scoring a critical hit. Trainable ranks are: Rank 2: +40 attack power, Rank 3: +50 attack power.
Rank 2: Level 60 |
+40 attack power |
31 silver |
Rank 3: Level 70 |
+50 attack power |
32 silver 50 copper |
Victory Rush: Instantly attack the target causing 11 damage. Can only be used 15 seconds after killing an enemy that yields experience or honor. Damage is based on your attack power. Level 62, 5yd, instant, 15 second cool down, requires battle stance or berserker stance. 5 gold 80 silver.
Commanding Shout: Increases total health of all party members within 20 yards by 730. Lasts 2 minutes. Level 68, 10 rage, instant. 6 gold 50 silver.
Plate Mail
Plate Mail: Allows plate armor to be equipped. Level 40, 2 gold 20 silver.
Protection
Bloodrage: Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 seconds. The Warrior is considered in combat for the duration. 4 health, instant, 1 minute cool down Level 10, 6 silver.
Shield Bash: Bashes the target with your shield for 6 damage. It also interrupts spell casting and prevent any spell in that school from being cast for 6 seconds. 10 rage 5 yards, instant, 12 second cool down, requires a shield, battle and defensive stance. Level 12, 10 silver.
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Rank 1: Level 12
|
6 damage
|
10 silver
|
|
Rank 2: Level 32
|
18 damage
|
1 gold 40 silver
|
|
Rank 3: Level 52
|
45 damage
|
5 gold 40 silver
|
Rank 4: Level 54 |
63 damage |
6 gold |
Revenge: Instantly counterattack an enemy for 12 to 14 damage and a high amount of threat. Revenge must follow a block, dodge, or parry. 5 rage, 5 yards, instant, 5 second cool down, requires melee weapon, defensive stance.
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Rank 1: Level 14
|
12-14 damage
|
15 silver
|
|
Rank 2: Level 24
|
18-22 damage
|
80 silver
|
|
Rank 3: Level 34
|
25-31 damage
|
1 gold 60 silver
|
|
Rank 4: Level 44
|
43-53 damage
|
3 gold 40 silver
|
|
Rank 5: Level 54
|
64-78 damage
|
5 gold 60 silver
|
Rank 6: Level 60 |
81-99 damage |
5 gold 60 silver |
Rank 7: Level 63 |
86-104 damage |
6 gold 50 silver |
Rank 8: Level 70 |
99-121damage |
6 gold 50 silver |
Shield Block: Increases your chance to block by 75% |