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Combat
Combat is a large part of World of Warcraft. It's probably the best way to
make money, it's the only way to gain experience, and it's neccessary to wage
war. Every character created in World of Warcraft will almost instantly have to
fight creeps and lesser monsters, here's some basic information about combat.
Health
Suprisingly enough, if you run out of health, your character will die. Health is
the green bar in the top-left corner. If you move and hold your cursor over the
health bar you can see exactly how much health you have. You can increase this
number by leveling up, by increasing your stamina, or by getting items with
properties which add more hitpoints. There are several means to regain your
health during battle, particularly healing spells and health potions. After a
battle you can heal by eating or sitting down. Your health will regenerate
automatically while you are in combat.
Remember to keep some healing potions with you at all times, you never know when
you're gonna need one.
Combat Times
Combat times vary depending on your level, the monster's level, class,
equipment, spell usage and more. The higher the level of the monster, the longer
it will take to kill it, because high-level creeps have a greater chance to
resist your spells and dodge your attacks than lesser creeps. Elite monsters
(level+) will take even longer to kill because they have increased hit points.
The faster your weapon is, the more frequently will you be able to swing it. A
spellcaster must wait for the length of the spell's cooldown until they can cast
a spell again.
Stuns
If you are stunned during battle, you cannot do anything. You are frozen and
just have to sit there until the stun has worn off. If you place your cursor
over the stun icon in the top right you can see how long the stun is going to
last.
Fear
Some monsters are capable of casting fear spells on you. These abilities cause
you to lose total control over your character. The game (or the monster) will
gain control over your character causing your character may run off in a random
direction (your name will turn red). Since there's nothing you can do about it,
you simply have to wait until this spell effect has worn off. If you place your
mouse cursor over the icon for the spell or ability, you can see how long it
will last. Dont forget to warn your party members that you've under the effects
of a fear spell, for example, type: "Feared."
Charm
Some monsters cast charm spells which allow them to take control over your
character. You will become hostile and may attack your own party members. Other
party members can also target and attack you. As with fear, inform your party
members that you are "Charmed!"
Poison
Many monsters can cast poison on your character. Enemy rogue type monsters can
also use poisoned blades which cast a poison DoT (Damage over Time) on you. You
can identify a poison spell from the green effects on your character. You will
need to cure yourself with a spell that some classes have, wait for it to wear
off on its own, or use a potion that can cure poison.
Curses
Some monsters have the ability to curse your character (spell) with various
curses with all kinds of nasty effects Curses can potensially last a very long
time, unless you or a party member is able to remove it by casting spells or
using potions.
Disease
Disease is another negative spell that monsters or players (in PvP) can cast on
your characters. Some of these diseases can actually spread to other players. As
with curses, diseases can potensially last a very long time. You can check their
length by placing your cursor over the disease icon. To remove the disease you
will need to find a player that can cure disease or find an item or potion to do
it yourself.
Immunity
Some monsters are immune to certain spells, if you get a message telling you
that the monster is immune to a certain ability, you wont be able to hurt it,
the best thing you can do is to try something else. Some immunities are
temporary, certain monsters can cast immunity spells on themselves, rendering
them immune for a certain period of time. If you're unsure if the monster is
temporarily or permanently immune, check which buffs is currently affecting the
creep|
Disarm
Some monsters can disarm your character. You will begin fighting hand-to-hand
which you might notice will increase your unarmed skill. Disarm will only disarm
weapons and will select the weapon in the off-hand if there is no weapon in the
main hand slot.
Monster "Resists" your Spell
There is nothing you can do against a monster resisting your spell except keep
casting. Monster resists typically happen when the monster is higher level than
you, so hunting lower level mobs is your best bet if your current opponent
repeatedly resists your spells. Monster resists are not the same
thing as "resistances."
Monster Flee
Humanoid and certain other types of monsters run when they are about to die.
They often run for help. You need to find some ability to stop them before they
are able to draw other monsters into the fight. You can use a direct damage (dd)
spell, an ability that slows or stuns the enemy, or an ability that holds a
monster in place so that you can fight them. Otherwise you might have to fight
the fleeing monster's buddies!
Monster Spell casting
If the monster starts casting a spell such as Healing, you should try to interrupt their spell casting.
For example the Paladin's Fist of Justice. Other classes have their spells to
interupt an enemies spellcasting, just be prepared and have them ready.
Spell Interruption
As with monsters, player spells can be interrupted. However, monsters can
interrupt player spell casting simply by making an attack that does damage
rather than using special spell interruption abilities. If you are attacked
while casting a spell, extra time will be added to the casting progress
bar. You do not damage the enemy while casting a spell, which means they are
getting free hits on you. Quickly decide if the spell is worth the wait and
damage, then act accordingly.
Casting spells on yourself
You can quickly cast a spell on yourself by holding down "alt" while clicking
the spells hotkey.
Using Spells or Abilities While In Combat
While in combat some abilities or spells might not work. Check the description
to see wheter thats the case or not.
Melee Range
If you wish to fight in melee combat, make sure you are in range to hit the
monster. Sometimes it can be hard to tell if you're out of range or not but look
for red warning messages informing you that you're out of range.
Combat Log
Your combat log can be very helpful to inform you how you are doing, what is
happening during combat, and to test changes to combat via spells or item
changes. Additionally, there will be unofficial interface modifications which
can provide you with combat analysis.
Situational Awareness - Camera View
As you are fighting and moving around the world, rotate the camera around to
check if you're about to run into monsters or if monsters are coming toward you.
Players that don't pay attention are likely to run into unexpected situations.
If a monster is moving dangerously close to you while you're fighting the same
type of creep, you should lure the one you're fighting away from the oncoming
buddy, that way you'll avoid having to fight two mobs.
Damage over Time Spells (DoTs)
After casting a DoT on an enemy, watch the icons by the enemy's title bar to see
when that DoT wears off. If you feel it's worth the mana, recast the spell to
keep the DoT going.
Be active during combat
A common mistake is to start a battle and just sit back and watch. You should be
using your abilities as soon as they are available. There should be very little
time between when the ability becomes ready and when you use it. You will find
that making little changes and being on top of things will significantly improve
your effectiveness in combat.
[ Getting Started | Character Customization | First Few Levels | Resting | Death ]
[ Combat | Controls | Emotes | Macros | Slash Commands | Spells ]
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