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Newbie Guides - Resting

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[ Getting Started | Character Customization | First Few Levels | Resting | Death ]

[ Combat | Controls | Emotes | Macros | Slash Commands | Spells ]

The resting system in WoW is designed to avoid the level-grind and frees up time for exploring, tradeskilling, social activites and other aspects of the game without risking lagging behind in levels. Inns serve as a good place to hang up your sword or staff for the night because they give special bonuses. Inns also act as home locations. Hearthstones provide a speedy way to travel back to an Inn when you need to take care of business in town or when you're ready to check in and call it a night.

Rest State

  • The Rest state modifier only affects experience earned from killing monsters. It does not affect experience earned from quest rewards or other experience rewards in the game (such as future PvP experience rewards).
  • As players kill monsters and gain experience points, they become increasingly tired. Their rest level reflects this tiredness in five tiers: well rested, rested, normal, fatigued and exhausted.
  • Well-rested players receive bonus experience points for killing monsters. Rested players receive a smaller bonus. At the normal rest level, players receive no bonus experience points for killing monsters. Fatigued players receive half of the normal experience points from their kills, and when exhausted they will receive a quarter of normal experience from a kill.
  • To become well rested and start earning bonus experience from killing monsters again, players must either log out or rest online at an Inn (see below) for several hours.
  • Thanks to the comforts of a warm bed and a hearty meal, players who rest or log out at an Inn can regain energy up to the maximum level: well rested. (It takes 8 hours to go from another state back to well rested.) Players who log out anywhere else in the world will only regain energy up to the normal level.
  • Note that while your character is resting at an Inn, you can play other characters on your account. The rest state is per character only. Thus the rest system offers a unique opportunity to start an alternate character.

Inns

  • Players can rest or log out at any Inn in the world, regardless of race.
  • Inns are located in all major cities and some smaller towns.
  • Whenever players enter an Inn or log out at an Inn, they will effectively be "resting," which is indicated by their portrait flashing yellow.
  • Players can leave an Inn at any time and continue fighting monsters; the experience they gain will be based on the Rest level that they have rested up to.
  • If players log out in an Inn, they will be able to instantly exit the game as opposed to having to wait 20 seconds before exiting.
  • When players log in to play the next day, their well-rested characters will have slept off the ill effects of any nasty debuffs from the day before.

Hearthstones

  • Players use Hearthstones (an inventory item) to cast a spell that teleports them back to their "home locations." Casting the spell will take a reasonable amount of time, to prevent it from being used as an escape mechanism from combat.
  • "Checking in" with an Innkeeper will make that Inn the player's current home location, and the player's Hearthstone will then take the player back to that Inn (as opposed to any previous home locations). If the player doesn't have a Hearthstone, the Innkeeper will provide one at no cost.
  • Because Hearthstones let players quickly return to town, players can easily log off from within an Inn when they're done playing for the night (or day). If they choose to do so, players can also use Hearthstones just to return to town to sell items, trade, or train. However, Hearthstones can only be used once per hour, so be careful.

Information

Monsters vs. Quests
Because experience from quests does not change with the rest state you can continue to do quests while being tired. You can focus on delivery quests or other quests that don't require a lot of monster killing. You can continue to fight monsters as well if you plan to get the majority of your experience from completing a quest.

"The Bar"
When you are going to change rest states within your current level a special bar/divider will appear on your experience bar. If you place your cursor over this bar, you will see additional information. You can "advance the bar" or move it forward by completing a quest. If you complete enough quests you can push this transition bar to the next level. This will allow you to continue in the current rest state for longer.

Changing Rest State
When your rest state changes you will receive a message in the left text window. Additionally your experience bar will change colors.

Checking your rest state
Your experience bar changes colors for each rest state. Well Rested is bright blue. Rested is darker blue. Normal is purple. You can also check your rest state by moving your cursor over the experience bar. A tip window will pop up showing you your current rest state.

How to obtain a Hearthstone
You will receive one when you check in with the Innkeeper.

Inn locations
There are Inn's located in Goldshire, Lakeshire, Darkshire, Kharanos, Thelsamar, Menethil, Southshore, Dolanaar, Auberdine, Astranaar, Razor Hill, Bloodhoof Village, Crossroads, Ratchet and Booty Bay, Brill, Trisfal, Stonard, Swamp of Sorrows, Theramore, Dustwallow Marsh and all major cities.

[ Getting Started | Character Customization | First Few Levels | Resting | Death ]

[ Combat | Controls | Emotes | Macros | Slash Commands | Spells ]


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