Hunters are a ranged physical damage class with a side bonus of a pet. The Hunter’s
pet is the key to the Hunter class as the pet adds additional damage and can
provide the Hunter with his own “tank” to keep the mob at range.
One of the most known class abilities of the Hunter is the ability to track
many different types of mobs. This helps the class find quest objectives easier
as well as navigate highly populated areas by checking the mini-map for the
locations of mobs in that area.
Another thing that makes the Hunter class unique is the Level 30 skill Feign
Death. This allows the Hunter to pretend he died and results in a complete aggro
wipe and can be done every 30 seconds. This skill is very highly used in raids
so Hunters can maximize their damage output.
Hunters also have several different types of traps. These traps activate when
a mob or opposing player passes nearby to the trap location. The traps can be
used to slow a group of mobs, inflict fire damage to a single mob, inflict fire
damage to multiple nearby mobs, and completely freeze a target rendering them
unable to perform any actions. Effective use of these traps shows the difference
between a good Hunter and a bad Hunter.
The Hunter has 3 talent trees which greatly diversify their play style in PvP
and PvE. The Beast Mastery tree focuses on buffs to your pet to make you more
equivalent in terms of function and purpose. The Marksmanship tree optimizes
your ranged damage to provide the Hunter with more ranged attacks and plenty
of damage. The Survival tree allows the Hunter to escape melee encounters more
effectively and boosts the function of their traps as well as Health and Agility.
Aspect of the Monkey
(Level 4)
Increases chance to dodge by 8%
Aspect of the Hawk
(Level 10)
Increases ranged attack power.
Amount depends on rank
Aspect of the Cheetah
(Level 20)
30% speed increase in movement
(dazed if hit)
Aspect of the Beast
(Level 30)
Makes yourself not appear on the minimap of a Druid
or Hunter tracking humanoids (PvP)
Aspect of the Pack
(Level 40)
Hunter and party members (within a small radius) gain
30% speed increase in movement.
(dazed if hit)
Aspect of the Wild
(Level 46)
Increases Nature Resistance of the Hunter and all
party members in a 30 yard radius of the Hunter.
Aspect of the Viper
(Level 64)
Mana regeneration
25% of Hunter's intellect every 5 sec.