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Warlock

Warlocks are a magic class that revolves around Curses and their minions. They have 4 main types of minions: Imp, Voidwalker, Succubus, and Felhunter. Each minion has a specific and much specified role to fulfill in combat. Warlocks are masters of Shadow and Fire, commanding both elements to be shaped to their whims.

One of the most unique and beneficial skills of a Warlock is the Summoning Portal. The Summoning Portal allows the Warlock and two party members to summon another party member to their current location. This allows the party to come together quicker and prevents people from all having to run to the same location to meet.

Another useful and highly unique skill of the Warlock is the Soulstone. The Soulstone can be placed on a character every 30 minutes and allows the target to self-resurrect one time. This is the most useful skill of a Warlock in an instance as it allows the party to have a Priest, Paladin, or Shaman Soulstoned in the event that everyone dies.

Fear is perhaps the most used and strongest spell available to a Warlock. Other classes get a fear spell, but only the Warlock gets a single target Fear spell with no cooldown. This allows the Warlock to use Fear as both an offensive and defensive weapon. Fear renders the target useless as they cannot control their actions and run around in random directions throughout the duration of the Fear effect.

Warlocks have 3 talent trees that focus on very different aspects of their class. The Affliction tree accentuates the Warlock’s Curses and allows them to cause much more damage over time. Demonology focuses on improving the Warlock by improving the Warlock’s minions. Finally, Destruction boosts the Warlock’s Fire and Shadow spells to provide them with more burst damage on a target.

Curse of
Agony
Increasing damage over time to the target
Curse of
Weakness
Reduces the attack power of a target
Curse of
Recklessness
Causes the target to ignore all fear effects,
but increases their attack and reduces their armor
Curse of
Tongues
Causes the target increased spell casting time
Curse of
Exhaustion
Reduces the target's movement speed by 30%
Curse of
the Elements
Reduces the Fire and Frost resistances of a target
Curse of
Shadow
Reduces a target's resistance to Arcane and Shadow damage.
Curse of
Doom
Curse that causes a target to be hit with 3200 Shadow Damage after 60 seconds.
If the target dies from the curse, a Doomguard might be summoned

 


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