Enchanters disenchant surplus magical items – and use the residue to permanently augment equipment of their choosing. With the right incantations and materials, an enchanter can add bonuses to their armor or weapons, making them stronger, faster, or more resilient (among a host of other mystic powers). Canny enchanters sell their unique services to other heroes, and command prices commensurate with the rarity of the work they produce.
Enchanters need the residue of magic items to work – the more potent the item, the rarer the residue. They also require enchanting rods to channel their magic.
Enchanting doesn’t rely on a particular gathering profession, so Enchanters occasionally pursue Tailoring to allow them to quickly create magic items to disenchant.
Perks & Benefits
Ring Enchantments - Potent magics that increase the power of rings significantly. These mighty enchantments are exclusive to the enchanter who invokes them.
Disenchanting - The power to turn any magic item into its component parts, valuable for future enchanting (or selling).
Weapon Enchantments - Enhancements for weapons that enable them to do more damage or provide attribute bonuses.
Armor Enchantments - Enhancements for armor that grant them increased defensive power or special resistances.
Oils - Consumable items that can temporarily enhance weapons to provide extra mana, healing, or spell damage.
Wands & Trinkets - Arcane wands for use by spellcasters, and special trinkets of use to all classes.