Originally the slaves of jungle trolls on the Isle of Kezan, goblins were forced to mine kaja’mite ore out of the volcanic bowels of Mount Kajaro. The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja’mite generated a startling new cunning and intelligence in the goblin race.
Goblin Racial Traits
Rocket Jump – Goblins can use their trusty (well, relatively speaking) rocket belts to launch themselves over short distances.
Rocket Barrage – The rocket belt can also launch rockets at an enemy, causing fire damage to the target.
Pack Hobgoblin – Goblins can access their bank vault from anywhere with the help of a trusted friend.
Best Deals Anywhere – Wheeling and dealing is second nature to goblins, and they always receive a discount from vendors.
Start Location: Kezan
Thanks to Kezan’s prominence as a mercantile hub, it’s been divided into dozens of districts by the trade princes, who view every inch of land as an opportunity waiting to be converted into gold and silver. Kezan’s tropical palms are bisected with miles of roadway, and even the beaches are beginning to be paved over by goblin ambitions. Now, nature is reclaiming the island of Kezan – massive Mount Kajaro has erupted with the Cataclysm, flooding the island with searing lava and sending tidal recoil sweeping through Kezan’s harbors.
Home City: Bilgewater Harbor
Following the destruction of Kezan’s port homes, many of the Bilgewater Cartel’s surviving goblins have fled for their lives, joining their new Horde comrades and settling in Azshara’s Bilgewater Harbor. The town’s origins are often speculated on by non-goblins; Bilgewater Harbor sprang up in record time after the Kezan refugees’ arrival, and its’ quintessentially goblin construction has fostered an atmosphere of debauchery and disorder. Orgrimmar’s military has only recently set boots down in Bilgewater, but the harbor’s value as a strategic front conflicts with some pushy goblins’ desire to turn it into a new version of their ancestral home (abounding with gambling dens, pleasure houses and other commercial luxuries). This cultural rift is likely to breed tension in the ranks of the Horde sooner rather than later.
Racial Mount: Trike
With the Bilgewater goblins now in the trenches with the bigger brutes of the Horde, a significant number of trampling deaths have been reported. Normally unconcerned with such matters, Trade Prince Gallywix was alarmed to learn that Garrosh’s Forsaken accountants refused to pay soldier death benefits if the soldiers never got to the actual battle, and accidental stomps caused by tauren maneuvers made it extremely difficult to calculate how many goblins had made it to the battlefield before they were rendered flat. Gallywix offered a substantial cash reward for an invention that could both lift goblins out of hoof traffic and speed them along at comparable velocities so that goblin soldiers could die in “a calculate-able and reimbursable fashion.”
Hundreds of submissions were made. Most exploded upon delivery. In the end, the clear (and relatively undamaged) winner was the sturdy transport trike created by the remarkably aged Jibidiah “No Fingers” Gragglefutz. Gragglefutz had been a street-side grenade salesman for decades, and years of product-related mishaps had borne fruit in this speedy, durable, and mostly unexplodable vehicle. Jibidiah gained some renown for his creation, and he now claims that Gallywix has him hard at work on a speedier “turbo” version of the trike. Jibidiah’s one complaint is that the substantial cash reward for designing the trike has been stuck in a particularly insidious mess of red tape and mail delivery issues. The trade prince apologizes for this and promises to put his top goblins on it immediately.
Leader: Trade Prince Gallywix
After the Cataclysm reawakened a volcano on his home island, Trade Prince Gallywix realized that there was good money to be made in offering panicked refugees a ticket to safety on his ship, taking their life savings—and then selling them into slavery. A clever plan, until it (and the ship) fell apart in the naval crossfire between an Alliance fleet and a lone Horde ship. The goblin survivors washed ashore on the Lost Isles off the coast of Kalimdor, where they discovered that the islands’ dense jungles harbored many mysteries and more than a few unpleasant surprises.