Scribes weave words of power into glyphs that can improve heroes’ skills and abilities, and add special effects not possible by normal means. By transferring their powers into ink, scribes can also create consumable scrolls, mystic tomes, and pieces of vellum that allow enchantments to be passed between adventurers. Like Enchanting, Inscription can help veteran adventurers further improve themselves – but inscriptions focus on augmenting class powers, not equipment.
Scribes need pigments, milled from herbs, to create their glyphs – hence, Inscription is often paired with the gathering profession Herbalism. Scribes also require inking sets in order to write their words of power.
Perks & Benefits
Milling - Distill herbs into mystic pigment, valuable for future inscription (or selling).
Glyphs - Enhance skills and spells for all classes – more healing or damage, increased durations for spells, and more.
Vellums - Containers for enchantments that can be sold or traded.
Cards - Rare items that can be traded in at the Darkmoon Faire for magic trinkets or gear .
Tomes - Off-hand items that provide attribute boosts and other, more specialized powers.
Augments - Inscribe items with powerful magics – some special, potent augments can only be applied to the scribe’s own equipment.