The peaceful tauren—known in their own tongue as the shu’halo—have long dwelled in Kalimdor, striving to preserve the balance of nature at the behest of their goddess, the Earth Mother. Until recently, the tauren lived as nomads scattered throughout the Barrens, hunting the great kodo beasts native to the arid region.
Tauren Racial Traits:
War Stomp – Shaking the ground with a mighty stomp of their hooves, tauren can briefly stun small groups of enemies.
Nature Resistance – Tauren have a natural resistance to Nature magic.
Endurance – Their exceptional constitution grants the tauren a bonus to their base health.
Cultivation – Tauren receive a skill bonus to herbalism, and they gather herbs at a much faster rate than herbalists of other races.
Start Location: Mulgore
After settling in the grasslands of Mulgore, the mighty tauren established the stunning capital of Thunder Bluff. For years afterward the tauren lived amid central Kalimdor’s serene plains, tending to the well-being of their beloved new home. Yet the recent Cataclysm has had disastrous effects on Mulgore. Driven from their dens south of Thunder Bluff, the barbaric quilboar have swarmed across Red Cloud Mesa, encroaching on Camp Narache. Apart from taking numerous tauren captive, the quilboar have caused giant thorned roots to burst from the ground, choking all life from the once-verdant plains. In light of this, the tauren have vowed to drive away the savage creatures and heal the wounds inflicted upon the land before the damage becomes irreparable.
Home City: Thunder Bluff
Established by the wise chieftain Cairne Bloodhoof and his stalwart tribe, Thunder Bluff overlooks the verdant land of Mulgore from atop a series of windswept mesas. Prior to the construction of the capital, the tauren had lived as nomads for countless generations, often under attack by marauding bands of centaur. With Thunder Bluff’s founding, however, the proud and good-spirited race was finally granted a permanent home.
Following Cairne’s death in a duel with Warchief Garrosh Hellscream, Thunder Bluff was briefly seized in a coup by Magatha Grimtotem and elements of her tribe. In retaliation, Cairne’s son, Baine, launched a brilliant counterattack using a fleet of zeppelins. After he strategically divided Magatha’s forces, Baine recaptured Thunder Bluff and assumed his role as the high chieftain of the tauren. Having recovered from the recent unrest, the capital is once again a bastion of peace and security for Kalimdor’s tauren.
Tauren legends abound regarding the great horned kodos of Kalimdor’s Barrens. Some myths tell of rare kodos that are bound to the spirits of the sky and storm, thus allowing the colossal beasts to harness the powers of lightning itself. While kodos are generally considered gentle by nature, they are fierce opponents when threatened and have occasionally been known to devour their enemies whole.
Leader:High Chieftain Baine Bloodhoof
High Chieftain Baine Bloodhoof is the son of the late tauren leader, Cairne Bloodhoof. In addition to embodying his father’s kindness and valor, Baine has developed into a warrior without equal. Following Cairne’s death in a duel with Warchief Garrosh Hellscream, Baine fled his home in Bloodhoof Village when the tauren matriarch Magatha Grimtotem’s agents attacked the village and seized Thunder Bluff. Although still pained by the loss of his father, Baine staged a counterattack on Magatha and her forces, ultimately retaking the tauren capital.
In the end, Cairne’s honorable son spared Magatha’s life, banishing the matriarch and her traitorous allies to the harsh Stonetalon Mountains. Since then Baine has assumed the role of high chieftain of Mulgore’s courageous tauren. While bitterness might still linger over Cairne’s demise, Baine has pledged his loyalty to the Horde and its warchief for the good of the tauren race.